My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Fire Spirit Minions Musketeer Miner
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Valkyrie
The Log
Fire Spirit Elite Barbarians Musketeer
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Musketeer Valkyrie Miner
Fireball
Minions Elite Barbarians Musketeer
Poison
Minions Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Miner Musketeer Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Zap Elite Barbarians
Zap
Elite Barbarians Miner Fire Spirit Minions Musketeer Valkyrie The Log
Minions
Miner Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Minions The Log
Musketeer
Valkyrie Zap The Log Miner
Valkyrie
Fire Spirit Elite Barbarians Musketeer Zap Minions
The Log
Zap Elite Barbarians Musketeer Miner
Miner
Fire Spirit Zap Minions Musketeer The Log

Defense Synergies 4 15

Fire Spirit
Zap Valkyrie The Log
Zap
Fire Spirit Minions Elite Barbarians Musketeer Valkyrie The Log Miner
Minions
Valkyrie Zap Musketeer The Log
Elite Barbarians
Valkyrie Zap The Log
Musketeer
Valkyrie The Log Zap Minions Miner
Valkyrie
Minions Elite Barbarians Musketeer Fire Spirit Zap The Log
The Log
Musketeer Fire Spirit Zap Minions Elite Barbarians Valkyrie Miner
Miner
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Valkyrie The Log
Elite Barbarians Zap Minions Musketeer Valkyrie The Log
Fire Spirit Minions Elite Barbarians Musketeer Valkyrie
Elite Barbarians Minions Musketeer Valkyrie
Elite Barbarians Valkyrie The Log
The Log Fire Spirit Zap Minions Musketeer Valkyrie
Minions Musketeer Fire Spirit Zap
Zap Musketeer Valkyrie The Log
Minions Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Musketeer Valkyrie Miner
Minions Valkyrie Zap Musketeer The Log
Minions Musketeer Zap
Fire Spirit Zap Minions Elite Barbarians Musketeer Valkyrie The Log
Fire Spirit Valkyrie Zap Minions The Log
Elite Barbarians
Zap Elite Barbarians The Log
Minions Elite Barbarians Musketeer Valkyrie
Fire Spirit Valkyrie Zap Minions Elite Barbarians Musketeer The Log
Zap Valkyrie The Log Fire Spirit Minions Musketeer
Elite Barbarians Musketeer
Valkyrie Fire Spirit Minions Elite Barbarians Musketeer The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Elite Barbarians Musketeer Valkyrie The Log Miner
Zap Minions Elite Barbarians Musketeer Valkyrie The Log
Valkyrie Zap Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer Valkyrie
Fire Spirit Zap Minions Musketeer
Minions Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie The Log
Musketeer
Minions Elite Barbarians Musketeer Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie
Musketeer Valkyrie
Elite Barbarians Zap Minions Musketeer Valkyrie The Log
Minions Valkyrie Zap Elite Barbarians Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log Miner
The Log Miner
Musketeer Valkyrie The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap Minions Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit Minions Elite Barbarians Musketeer
Miner Zap Musketeer Valkyrie The Log
Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Musketeer The Log Miner
Minions Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap Valkyrie The Log Miner
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Valkyrie
The Log Miner Zap Musketeer
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Elite Barbarians Fire Spirit Zap Musketeer
Zap Minions Musketeer
Elite Barbarians
Zap Musketeer The Log Miner
Zap
The Log
Zap Fire Spirit Minions Musketeer
Fire Spirit Zap Musketeer
The Log
Miner Musketeer Valkyrie
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Miner

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