My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse
Giant Snowball
Fire Spirit Bats Goblin Curse
Zap
Fire Spirit Bats Firecracker Goblin Curse
Barbarian Barrel
Fire Spirit Firecracker Goblin Curse
The Log
Fire Spirit Firecracker Goblin Curse
Earthquake
Firecracker
Arrows
Fire Spirit Bats Firecracker Goblin Curse
Royal Delivery
Fire Spirit Bats Firecracker
Fireball
Firecracker
Poison
Bats Firecracker Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Zap Barbarian Barrel Goblin Curse Firecracker Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bats Zap

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Curse
Bats
Mega Knight Zap Firecracker Barbarian Barrel
Zap
Firecracker Mirror Goblin Curse Fire Spirit Bats Barbarian Barrel Mega Knight
Firecracker
Zap Bats Mirror Barbarian Barrel Mega Knight
Mirror
Zap Firecracker Barbarian Barrel
Barbarian Barrel
Bats Zap Firecracker Mirror Goblin Curse Mega Knight
Goblin Curse
Zap Fire Spirit Barbarian Barrel
Mega Knight
Bats Zap Firecracker Barbarian Barrel

Defense Synergies 3 13

Fire Spirit
Zap Firecracker
Bats
Zap Firecracker Barbarian Barrel Mega Knight
Zap
Mirror Mega Knight Fire Spirit Bats Firecracker Barbarian Barrel
Firecracker
Fire Spirit Bats Zap Mirror Barbarian Barrel Mega Knight
Mirror
Zap Barbarian Barrel Firecracker Mega Knight
Barbarian Barrel
Mirror Bats Zap Firecracker Mega Knight
Goblin Curse
Mega Knight
Zap Bats Firecracker Mirror Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Barbarian Barrel
Bats Zap Firecracker Goblin Curse Mega Knight
Mega Knight Fire Spirit Bats Goblin Curse
Bats Firecracker Goblin Curse Mega Knight
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel Fire Spirit Bats Zap Firecracker Mega Knight
Bats Fire Spirit Zap Firecracker Goblin Curse
Zap Barbarian Barrel Mega Knight
Goblin Curse
Fire Spirit Firecracker Barbarian Barrel Mega Knight
Bats Goblin Curse Zap Firecracker Barbarian Barrel Mega Knight
Bats Zap Firecracker Goblin Curse
Mega Knight Fire Spirit Bats Zap Goblin Curse
Fire Spirit Mega Knight Bats Zap Firecracker Barbarian Barrel Goblin Curse
Goblin Curse Mega Knight
Zap Goblin Curse Mega Knight
Mega Knight Bats Firecracker
Fire Spirit Mega Knight Bats Zap Firecracker Barbarian Barrel
Zap Barbarian Barrel Fire Spirit Bats Firecracker Goblin Curse Mega Knight
Goblin Curse
Mega Knight Fire Spirit Bats Firecracker Barbarian Barrel Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap Barbarian Barrel
Goblin Curse Mega Knight
Fire Spirit Firecracker Bats Zap Goblin Curse
Bats
Mega Knight Goblin Curse
Zap Mega Knight Bats Firecracker Barbarian Barrel
Goblin Curse
Mega Knight Bats
Mega Knight Zap
Mega Knight Goblin Curse
Firecracker Goblin Curse Mega Knight
Bats Zap Firecracker Barbarian Barrel
Bats Mega Knight Zap Firecracker Barbarian Barrel Goblin Curse
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel Goblin Curse
Barbarian Barrel
Firecracker Barbarian Barrel
Fire Spirit Zap Firecracker Barbarian Barrel Goblin Curse Mega Knight
Firecracker Fire Spirit Bats Zap Goblin Curse
Fire Spirit Firecracker
Fire Spirit Zap Firecracker Barbarian Barrel Goblin Curse
Zap Firecracker
Fire Spirit Bats
Firecracker Zap Barbarian Barrel
Fire Spirit Zap Firecracker Goblin Curse
Fire Spirit Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Fire Spirit Zap Firecracker Barbarian Barrel Mega Knight
Fire Spirit Zap Firecracker Barbarian Barrel Goblin Curse Mega Knight
Mega Knight
Zap Barbarian Barrel
Zap Firecracker Goblin Curse Fire Spirit Barbarian Barrel Mega Knight
Firecracker Zap Barbarian Barrel
Zap Mega Knight
Zap Firecracker Barbarian Barrel Goblin Curse
Fire Spirit Bats Zap Firecracker Goblin Curse
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker Goblin Curse
Zap Fire Spirit Bats Barbarian Barrel
Fire Spirit Zap Firecracker Goblin Curse
Barbarian Barrel
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Mega Knight

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