My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Battle Ram Electro Dragon
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Battle Ram Electro Wizard
The Log
Fire Spirit Battle Ram
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Battle Ram Electro Dragon Electro Wizard
Poison
Electro Dragon Electro Wizard
Lightning
Battle Ram Electro Dragon Electro Wizard Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Battle Ram Electro Wizard Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Battle Ram

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram
Zap
Battle Ram P.E.K.K.A Electro Wizard Fire Spirit Electro Dragon The Log
Battle Ram
Zap The Log Fire Spirit P.E.K.K.A Electro Wizard
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Electro Wizard Battle Ram Electro Dragon The Log
The Log
Battle Ram Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Battle Ram
Goblinstein

Defense Synergies 2 11

Fire Spirit
Zap P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Fire Spirit Electro Dragon P.E.K.K.A The Log
Battle Ram
Electro Dragon
Zap The Log Electro Wizard
P.E.K.K.A
The Log Fire Spirit Zap Electro Wizard
The Log
P.E.K.K.A Fire Spirit Zap Electro Dragon Electro Wizard
Electro Wizard
Zap Fire Spirit Electro Dragon P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon The Log Electro Wizard
P.E.K.K.A Zap Electro Dragon The Log Electro Wizard
P.E.K.K.A Fire Spirit Electro Dragon Electro Wizard
P.E.K.K.A Electro Dragon Electro Wizard
P.E.K.K.A The Log
The Log Fire Spirit Zap Electro Dragon Electro Wizard
Electro Wizard Fire Spirit Zap Electro Dragon
Zap Electro Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard
Electro Wizard Zap Electro Dragon The Log
Zap Electro Dragon Electro Wizard
P.E.K.K.A Fire Spirit Zap Electro Dragon The Log Electro Wizard
Fire Spirit Zap Electro Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Electro Dragon P.E.K.K.A Electro Wizard
Fire Spirit Zap Electro Dragon The Log Electro Wizard
Zap The Log Fire Spirit Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Electro Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Electro Dragon The Log
P.E.K.K.A Zap Electro Dragon The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Fire Spirit Zap Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Electro Wizard The Log
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Electro Dragon
Electro Dragon Electro Wizard Zap P.E.K.K.A The Log
Zap Electro Dragon P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Zap Electro Dragon The Log Electro Wizard
Electro Dragon The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Electro Dragon
Fire Spirit The Log
The Log Fire Spirit Zap Electro Dragon
The Log Zap Electro Dragon
Fire Spirit Electro Dragon Electro Wizard
Zap Electro Dragon The Log Electro Wizard
Fire Spirit Zap Electro Dragon
Fire Spirit The Log
Electro Dragon
Zap The Log
Zap Electro Dragon The Log
Electro Dragon The Log
Fire Spirit Zap Electro Dragon The Log Electro Wizard
Fire Spirit Zap Electro Dragon The Log
The Log
The Log
Zap Electro Dragon The Log
Zap The Log Fire Spirit Electro Dragon
The Log Zap Electro Dragon Electro Wizard
Zap Electro Dragon The Log
Zap The Log
Fire Spirit Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Zap Electro Dragon The Log
Zap Electro Dragon Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Fire Spirit Electro Dragon
Fire Spirit Zap Electro Dragon Electro Wizard
The Log
Electro Dragon Electro Wizard
The Log Zap Electro Dragon
Zap
Electro Dragon P.E.K.K.A
Zap Electro Dragon The Log Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap The Log Electro Wizard
P.E.K.K.A
Electro Dragon

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