My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Fire Spirit Zappies Princess
Zap
Fire Spirit Royal Giant Zappies Princess Bandit
Barbarian Barrel
Fire Spirit Zappies Princess Bandit
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Zappies Princess Bandit
Earthquake
Zappies
Arrows
Fire Spirit Zappies Princess
Royal Delivery
Fire Spirit Mini P.E.K.K.A Zappies Princess Bandit
Fireball
Zappies Princess Bandit
Poison
Zappies Princess
Lightning
Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Princess Bandit Fireball Mini P.E.K.K.A Zappies Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Princess Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Bandit
Zap
Fireball Fire Spirit Royal Giant Mini P.E.K.K.A Zappies Princess Bandit
Royal Giant
Fire Spirit Fireball Zap Zappies Princess Bandit
Fireball
Zap Royal Giant Princess
Mini P.E.K.K.A
Fire Spirit Zap Princess
Zappies
Zap Royal Giant Bandit
Princess
Zap Royal Giant Fireball Mini P.E.K.K.A
Bandit
Fire Spirit Zap Royal Giant Zappies

Defense Synergies 2 12

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Zappies Princess Bandit
Royal Giant
Fireball
Zap Mini P.E.K.K.A Zappies Princess Bandit
Mini P.E.K.K.A
Zap Fire Spirit Fireball Princess
Zappies
Zap Fireball Bandit
Princess
Zap Fireball Mini P.E.K.K.A Bandit
Bandit
Zap Fireball Zappies Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies
Mini P.E.K.K.A Zap Zappies Bandit
Mini P.E.K.K.A Fire Spirit Zappies Bandit
Mini P.E.K.K.A Zappies Bandit
Fireball Mini P.E.K.K.A Princess
Fireball Fire Spirit Zap Zappies Bandit
Fire Spirit Zap Fireball Zappies Princess
Zap Fireball Bandit
Mini P.E.K.K.A Zappies Princess
Fire Spirit Mini P.E.K.K.A Zappies Bandit
Zap Fireball Zappies Princess Bandit
Zap Fireball Zappies Princess
Mini P.E.K.K.A Fire Spirit Zap Fireball Zappies Bandit
Fire Spirit Fireball Zap Mini P.E.K.K.A Zappies Princess
Mini P.E.K.K.A Zappies Bandit
Zap Fireball Mini P.E.K.K.A Zappies Bandit
Fireball Mini P.E.K.K.A Zappies
Fire Spirit Fireball Zap Zappies Bandit
Zap Fire Spirit Fireball Zappies Princess Bandit
Mini P.E.K.K.A Zappies
Fire Spirit Fireball Mini P.E.K.K.A Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Zappies Bandit
Fireball Bandit Zap Mini P.E.K.K.A
Zappies Bandit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball Zappies Bandit
Mini P.E.K.K.A Zappies Bandit
Fire Spirit Fireball Zap Zappies Princess
Mini P.E.K.K.A Fireball Zappies Bandit
Mini P.E.K.K.A Zappies
Zap Fireball Mini P.E.K.K.A Zappies Bandit
Zappies
Mini P.E.K.K.A Zappies
Zap Fireball
Mini P.E.K.K.A Fireball Zappies Bandit
Fireball Zappies Princess
Zappies Zap Fireball Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Zappies Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Bandit
Fireball Zap Princess Bandit
Fireball Bandit
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Princess
Fire Spirit Princess
Fireball Fire Spirit Zap Princess
Fireball Zap Bandit
Fire Spirit Fireball Mini P.E.K.K.A
Zap Fireball Princess Bandit
Fireball Fire Spirit Zap Princess
Fire Spirit Fireball Princess Bandit
Fireball Princess Bandit
Princess Zap Fireball
Zap Fireball Princess Bandit
Fireball Princess Bandit
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Princess Bandit
Fire Spirit Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fire Spirit Fireball Princess
Fireball Zap Princess Bandit
Fireball Zap Princess Bandit
Fireball Zap Bandit
Fire Spirit Zap Fireball Princess
Zap Fireball Zappies
Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Zap Fireball Zappies Princess
Fireball Princess
Zap Fire Spirit Fireball Zappies Princess Bandit
Fireball Fire Spirit Zap Zappies Princess
Fireball
Fireball Mini P.E.K.K.A Princess
Zap Fireball Princess
Zap Fireball
Zap Fireball Zappies Princess
Zap Fireball Zappies Princess
Zap Fireball Princess Bandit
Fireball

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