My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Fire Spirit Mega Minion Guards Princess
Zap
Fire Spirit Royal Giant Guards Princess
Barbarian Barrel
Fire Spirit Guards Princess
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Guards Princess
Earthquake
Guards
Arrows
Fire Spirit Guards Princess
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Guards Princess
Fireball
Mega Minion Princess
Poison
Mega Minion Guards Princess
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Guards Princess Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Guards

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion Mini P.E.K.K.A
Zap
Mega Minion Fireball Fire Spirit Royal Giant Mini P.E.K.K.A Guards Princess
Royal Giant
Fire Spirit Fireball Zap Mega Minion Guards Princess
Mega Minion
Zap Fire Spirit Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion Princess
Mini P.E.K.K.A
Fire Spirit Zap Princess
Guards
Zap Royal Giant
Princess
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 3 11

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mega Minion Fireball Mini P.E.K.K.A Fire Spirit Guards Princess
Royal Giant
Mega Minion
Zap Guards Princess
Fireball
Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Fire Spirit Fireball Guards Princess
Guards
Zap Mega Minion Mini P.E.K.K.A Princess
Princess
Zap Mega Minion Fireball Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A Zap Mega Minion
Mini P.E.K.K.A Fire Spirit Mega Minion
Mini P.E.K.K.A Mega Minion Guards
Fireball Mini P.E.K.K.A Princess
Fireball Fire Spirit Zap Mega Minion Guards
Mega Minion Fire Spirit Zap Fireball Princess
Zap Fireball
Mini P.E.K.K.A Princess
Guards Fire Spirit Mini P.E.K.K.A
Guards Zap Mega Minion Fireball Princess
Mega Minion Zap Fireball Princess
Mini P.E.K.K.A Fire Spirit Zap Fireball Guards
Fire Spirit Fireball Zap Mega Minion Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Mega Minion Guards
Zap Fire Spirit Mega Minion Fireball Guards Princess
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Guards
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A
Guards Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Fireball
Mini P.E.K.K.A Guards
Fire Spirit Fireball Zap Princess
Mini P.E.K.K.A Guards Mega Minion Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A
Mega Minion Guards
Mega Minion Mini P.E.K.K.A Guards
Zap Fireball Guards
Mini P.E.K.K.A Fireball Guards
Fireball Princess
Guards Zap Mega Minion Fireball Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Zap Princess
Fireball
Fireball Guards
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Mega Minion Princess
Fire Spirit Princess
Fireball Fire Spirit Zap Princess
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A Guards
Zap Fireball Princess
Fireball Fire Spirit Zap Princess
Fire Spirit Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Mega Minion Fireball Mini P.E.K.K.A Princess
Fire Spirit Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fire Spirit Fireball Princess
Mega Minion
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Fire Spirit Zap Fireball Princess
Zap Mega Minion Fireball Guards
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Fire Spirit Fireball Guards Princess
Fireball Fire Spirit Zap Mega Minion Princess
Fireball
Fireball Mega Minion Mini P.E.K.K.A Princess
Zap Fireball Princess
Zap Fireball
Mega Minion
Zap Fireball Guards Princess
Zap Fireball Princess
Zap Fireball Princess
Fireball

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