My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Fire Spirit Battle Ram Skeleton Army Baby Dragon Witch
Zap
Fire Spirit Battle Ram Skeleton Army Witch
Barbarian Barrel
Fire Spirit Battle Ram Skeleton Army Witch
The Log
Fire Spirit Battle Ram Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Battle Ram Skeleton Army Baby Dragon Witch
Fireball
Battle Ram Skeleton Army Baby Dragon Witch
Poison
Skeleton Army Witch
Lightning
Battle Ram Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Skeleton Army Battle Ram Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Skeleton Army

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram Baby Dragon
Zap
Battle Ram Fire Spirit Baby Dragon Witch The Log Mega Knight
Battle Ram
Zap The Log Fire Spirit Baby Dragon Witch
Skeleton Army
Baby Dragon
Fire Spirit Zap Battle Ram Witch Mega Knight
Witch
Zap Battle Ram Baby Dragon Mega Knight
The Log
Battle Ram Zap Mega Knight
Mega Knight
Zap Baby Dragon Witch The Log

Defense Synergies 1 13

Fire Spirit
Zap The Log
Zap
Mega Knight Fire Spirit Skeleton Army Baby Dragon Witch The Log
Battle Ram
Skeleton Army
Zap The Log
Baby Dragon
Zap Witch The Log Mega Knight
Witch
Zap Baby Dragon The Log Mega Knight
The Log
Fire Spirit Zap Skeleton Army Baby Dragon Witch Mega Knight
Mega Knight
Zap Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Skeleton Army Zap Witch The Log Mega Knight
Skeleton Army Witch Mega Knight Fire Spirit
Skeleton Army Witch Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Fire Spirit Zap Baby Dragon Mega Knight
Fire Spirit Zap Baby Dragon Witch
Zap Baby Dragon The Log Mega Knight
Witch Skeleton Army
Skeleton Army Fire Spirit Mega Knight
Skeleton Army Witch Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon Witch
Skeleton Army Mega Knight Fire Spirit Zap Witch The Log
Fire Spirit Skeleton Army Mega Knight Zap Baby Dragon Witch The Log
Skeleton Army Mega Knight
Skeleton Army Zap The Log Mega Knight
Mega Knight Skeleton Army Witch
Fire Spirit Mega Knight Zap Skeleton Army Baby Dragon Witch The Log
Zap Baby Dragon Witch The Log Fire Spirit Mega Knight
Skeleton Army Mega Knight Fire Spirit Baby Dragon Witch The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Zap Witch The Log
Skeleton Army Mega Knight Zap The Log
Skeleton Army Witch Mega Knight
Fire Spirit Zap Baby Dragon Witch
Skeleton Army Witch
Mega Knight Skeleton Army
Zap Mega Knight Skeleton Army Baby Dragon Witch The Log
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Witch
Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Zap Baby Dragon The Log
Mega Knight Zap Baby Dragon Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Fire Spirit Zap Baby Dragon The Log Mega Knight
Fire Spirit Zap Baby Dragon Witch
Fire Spirit Baby Dragon Witch The Log
The Log Fire Spirit Zap Baby Dragon
The Log Zap
Fire Spirit
Zap The Log
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon Witch The Log
Baby Dragon The Log Mega Knight
Fire Spirit Zap Baby Dragon The Log Mega Knight
Fire Spirit Zap Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Fire Spirit Baby Dragon Witch Mega Knight
Witch
The Log Zap Baby Dragon Witch
Zap Baby Dragon Witch The Log Mega Knight
Zap Baby Dragon The Log
Fire Spirit Zap Baby Dragon Witch
Zap Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Fire Spirit Skeleton Army Witch
Fire Spirit Zap Baby Dragon Witch
The Log
Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Baby Dragon Witch The Log
Zap Witch
Zap Baby Dragon Witch The Log Mega Knight
Mega Knight

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