My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Fire Spirit Skeleton Barrel Tombstone Hog Rider Royal Hogs Wall Breakers
Zap
Fire Spirit Skeleton Barrel Tombstone Royal Hogs Wall Breakers
Barbarian Barrel
Fire Spirit Skeleton Barrel Tombstone Royal Hogs Wall Breakers
The Log
Fire Spirit Skeleton Barrel Tombstone Hog Rider Royal Hogs Wall Breakers
Earthquake
Tombstone Hog Rider Royal Hogs
Arrows
Fire Spirit Skeleton Barrel Tombstone Royal Hogs Wall Breakers
Royal Delivery
Fire Spirit Skeleton Barrel Hog Rider Royal Hogs Wall Breakers
Fireball
Skeleton Barrel Tombstone Hog Rider Royal Hogs Wall Breakers
Poison
Skeleton Barrel Tombstone Royal Hogs
Lightning
Tombstone
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Tombstone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Wall Breakers Skeleton Barrel Tombstone Hog Rider Freeze Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Wall Breakers Skeleton Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Skeleton Barrel Royal Hogs Wall Breakers
Zap
Hog Rider Fire Spirit Skeleton Barrel Royal Hogs Wall Breakers Freeze
Skeleton Barrel
Fire Spirit Zap Hog Rider Royal Hogs Wall Breakers Freeze
Tombstone
Hog Rider
Fire Spirit Zap Freeze Skeleton Barrel
Royal Hogs
Fire Spirit Zap Skeleton Barrel
Wall Breakers
Fire Spirit Zap Skeleton Barrel
Freeze
Hog Rider Zap Skeleton Barrel

Defense Synergies 0 3

Fire Spirit
Zap
Zap
Fire Spirit Skeleton Barrel Tombstone
Skeleton Barrel
Zap
Tombstone
Zap
Hog Rider
Royal Hogs
Wall Breakers
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tombstone
Zap Tombstone
Fire Spirit Tombstone Freeze
Tombstone
Tombstone
Freeze Fire Spirit Zap
Fire Spirit Zap Tombstone Freeze
Zap Skeleton Barrel
Tombstone
Fire Spirit
Zap Tombstone Freeze
Zap
Tombstone Fire Spirit Zap Freeze
Fire Spirit Zap Tombstone Freeze
Tombstone
Zap Freeze
Tombstone
Fire Spirit Tombstone Zap
Zap Freeze Fire Spirit Tombstone
Fire Spirit
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone
Zap Skeleton Barrel
Tombstone Zap
Zap
Tombstone
Fire Spirit Zap Skeleton Barrel Freeze
Tombstone
Zap Freeze Tombstone
Tombstone
Tombstone
Zap
Tombstone
Tombstone Zap Freeze
Zap Freeze
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Freeze
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Freeze
Fire Spirit Zap
Fire Spirit Zap Skeleton Barrel Freeze
Fire Spirit
Fire Spirit Zap Skeleton Barrel Freeze
Zap Skeleton Barrel
Fire Spirit
Zap Skeleton Barrel
Fire Spirit Zap
Fire Spirit Skeleton Barrel
Skeleton Barrel Freeze
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Freeze
Fire Spirit Zap Skeleton Barrel
Fire Spirit Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Freeze Fire Spirit
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Fire Spirit Zap
Zap Skeleton Barrel Freeze
Zap
Zap Freeze
Zap Skeleton Barrel Fire Spirit Tombstone Freeze
Fire Spirit Zap
Freeze
Zap Skeleton Barrel
Zap
Zap Freeze
Zap
Zap Skeleton Barrel Freeze

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