My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Tesla Wizard Royal Ghost
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Royal Ghost
Fireball
Tesla Wizard
Poison
Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Royal Ghost Tesla Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Royal Ghost

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fire Spirit Mini P.E.K.K.A The Log Royal Ghost Mega Knight
Tesla
Mini P.E.K.K.A
Fire Spirit Zap Wizard The Log Mega Knight
Wizard
Mini P.E.K.K.A Royal Ghost Mega Knight
The Log
Zap Mini P.E.K.K.A Mega Knight
Royal Ghost
Zap Wizard Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Wizard The Log Royal Ghost

Defense Synergies 4 16

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Mega Knight Fire Spirit Tesla The Log Royal Ghost
Tesla
The Log Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap The Log Fire Spirit Tesla Wizard Royal Ghost
Wizard
Tesla Mini P.E.K.K.A The Log Royal Ghost Mega Knight
The Log
Tesla Mini P.E.K.K.A Fire Spirit Zap Wizard Royal Ghost Mega Knight
Royal Ghost
Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight
Zap Wizard The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard The Log
Mini P.E.K.K.A Zap Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Fire Spirit
Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Fire Spirit Zap Tesla Royal Ghost Mega Knight
Tesla Fire Spirit Zap Wizard
Zap Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A
Fire Spirit Tesla Mini P.E.K.K.A Royal Ghost Mega Knight
Zap Tesla Wizard The Log Royal Ghost Mega Knight
Tesla Zap Wizard
Tesla Mini P.E.K.K.A Mega Knight Fire Spirit Zap Wizard The Log
Fire Spirit Wizard Mega Knight Zap Tesla Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Tesla Mega Knight
Zap Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Wizard Mega Knight Mini P.E.K.K.A
Fire Spirit Tesla Mega Knight Zap Wizard The Log Royal Ghost
Zap Wizard The Log Fire Spirit Tesla Royal Ghost Mega Knight
Mini P.E.K.K.A Tesla
Wizard Royal Ghost Mega Knight Fire Spirit Tesla Mini P.E.K.K.A The Log
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tesla Royal Ghost
Zap Tesla Mini P.E.K.K.A Wizard The Log Royal Ghost Mega Knight
Mega Knight Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Zap Tesla The Log
Tesla Mini P.E.K.K.A Mega Knight
Fire Spirit Wizard Zap Tesla
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Mega Knight Tesla
Zap Mega Knight Mini P.E.K.K.A The Log
Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Zap Mini P.E.K.K.A The Log
Mega Knight Zap Tesla Mini P.E.K.K.A Wizard The Log Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap The Log Royal Ghost
The Log
The Log
Wizard Fire Spirit Zap The Log Mega Knight
Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Mini P.E.K.K.A
Zap Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit The Log
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Fire Spirit Zap Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Wizard Mega Knight
The Log Zap Wizard Royal Ghost
Zap Wizard The Log Mega Knight
Zap The Log
Fire Spirit Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Fire Spirit
Fire Spirit Zap Wizard
The Log
Mini P.E.K.K.A Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap The Log
Zap
Zap The Log Royal Ghost Mega Knight
Wizard Mega Knight

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