My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Bandit
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army Witch
Zap
Fire Spirit Goblin Barrel Skeleton Army Witch Bandit
Barbarian Barrel
Fire Spirit Valkyrie Goblin Barrel Skeleton Army Witch Bandit
The Log
Fire Spirit Goblin Barrel Skeleton Army Witch Bandit
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Fire Spirit Goblin Barrel Skeleton Army Witch
Royal Delivery
Fire Spirit Valkyrie Goblin Barrel Skeleton Army Witch Bandit
Fireball
Goblin Barrel Skeleton Army Witch Bandit
Poison
Skeleton Army Witch
Lightning
Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Skeleton Army Bandit Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Goblin Barrel Bandit
Zap
Fire Spirit Valkyrie Witch Bandit Mega Knight
Valkyrie
Fire Spirit Goblin Barrel Zap Witch Bandit
Goblin Barrel
Valkyrie Fire Spirit Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
Witch
Zap Valkyrie Bandit Mega Knight
Bandit
Fire Spirit Zap Valkyrie Goblin Barrel Witch Mega Knight
Mega Knight
Zap Goblin Barrel Witch Bandit

Defense Synergies 1 12

Fire Spirit
Zap Valkyrie
Zap
Mega Knight Fire Spirit Valkyrie Skeleton Army Witch Bandit
Valkyrie
Fire Spirit Zap Witch Bandit
Goblin Barrel
Skeleton Army
Zap Bandit
Witch
Zap Valkyrie Bandit Mega Knight
Bandit
Zap Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Zap Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Zap Valkyrie Witch Bandit Mega Knight
Skeleton Army Witch Mega Knight Fire Spirit Valkyrie Bandit
Skeleton Army Witch Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Fire Spirit Zap Valkyrie Bandit Mega Knight
Fire Spirit Zap Witch
Zap Valkyrie Bandit Mega Knight
Witch Skeleton Army
Skeleton Army Fire Spirit Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Witch Zap Bandit Mega Knight
Zap Witch
Skeleton Army Mega Knight Fire Spirit Zap Valkyrie Witch Bandit
Fire Spirit Valkyrie Skeleton Army Mega Knight Zap Witch
Skeleton Army Bandit Mega Knight
Skeleton Army Zap Bandit Mega Knight
Mega Knight Valkyrie Skeleton Army Witch
Fire Spirit Valkyrie Mega Knight Zap Skeleton Army Witch Bandit
Zap Valkyrie Witch Fire Spirit Bandit Mega Knight
Valkyrie Skeleton Army Mega Knight Fire Spirit Witch Bandit
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Witch Bandit
Bandit Zap Valkyrie Mega Knight
Skeleton Army Bandit Mega Knight Zap Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Zap Bandit
Valkyrie Skeleton Army Witch Bandit Mega Knight
Fire Spirit Zap Witch
Skeleton Army Valkyrie Witch Bandit
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Valkyrie Skeleton Army Witch Bandit
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Witch Bandit
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Valkyrie
Valkyrie Mega Knight Zap Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit
Bandit
Valkyrie
Fire Spirit Zap Valkyrie Mega Knight
Fire Spirit Zap Witch
Fire Spirit Witch
Fire Spirit Zap
Zap Bandit
Fire Spirit
Zap Valkyrie Bandit
Fire Spirit Zap
Fire Spirit Bandit
Bandit
Zap
Zap Witch Bandit
Bandit Mega Knight
Fire Spirit Zap Bandit Mega Knight
Fire Spirit Zap Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Fire Spirit Valkyrie Witch Mega Knight
Witch
Zap Witch Bandit
Zap Witch Bandit Mega Knight
Zap Bandit
Fire Spirit Zap Witch
Zap Witch
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Fire Spirit Skeleton Army Witch Bandit
Fire Spirit Zap Witch
Valkyrie Mega Knight
Zap
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Bandit Mega Knight
Mega Knight

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