My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Fire Spirit Bats Musketeer
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Musketeer Valkyrie
The Log
Fire Spirit Musketeer
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Musketeer Valkyrie P.E.K.K.A
Fireball
Musketeer
Poison
Bats Musketeer
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Fireball Musketeer Valkyrie Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Fireball

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Zap Giant
Bats
Valkyrie Giant Zap P.E.K.K.A
Zap
Fireball Giant P.E.K.K.A Fire Spirit Bats Musketeer Valkyrie
Fireball
Zap Giant
Musketeer
Valkyrie Giant Zap P.E.K.K.A
Valkyrie
Fire Spirit Bats Musketeer Zap Giant P.E.K.K.A
Giant
Bats Zap Musketeer Fire Spirit Fireball Valkyrie
P.E.K.K.A
Fire Spirit Zap Bats Musketeer Valkyrie

Defense Synergies 2 14

Fire Spirit
Zap Valkyrie P.E.K.K.A
Bats
Zap Musketeer Valkyrie P.E.K.K.A
Zap
Fireball Fire Spirit Bats Musketeer Valkyrie P.E.K.K.A
Fireball
Zap Musketeer Valkyrie
Musketeer
Valkyrie Bats Zap Fireball P.E.K.K.A
Valkyrie
Musketeer Fire Spirit Bats Zap Fireball P.E.K.K.A
Giant
P.E.K.K.A
Fire Spirit Bats Zap Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie
P.E.K.K.A Bats Zap Musketeer Valkyrie
P.E.K.K.A Fire Spirit Bats Musketeer Valkyrie
P.E.K.K.A Bats Musketeer Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Fire Spirit Bats Zap Musketeer Valkyrie
Bats Musketeer Fire Spirit Zap Fireball
Zap Fireball Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Musketeer
Fire Spirit Musketeer Valkyrie
Bats Valkyrie Zap Fireball Musketeer
Musketeer Bats Zap Fireball
P.E.K.K.A Fire Spirit Bats Zap Fireball Musketeer Valkyrie
Fire Spirit Fireball Valkyrie Bats Zap P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bats Fireball Musketeer Valkyrie P.E.K.K.A
Fire Spirit Fireball Valkyrie Bats Zap Musketeer
Zap Valkyrie Fire Spirit Bats Fireball Musketeer
P.E.K.K.A Musketeer
Valkyrie Fire Spirit Bats Fireball Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A
Fireball Zap Musketeer Valkyrie
P.E.K.K.A Bats Zap Musketeer Valkyrie
Valkyrie P.E.K.K.A Bats Zap Fireball Musketeer
P.E.K.K.A Musketeer Valkyrie
Fire Spirit Fireball Bats Zap Musketeer
P.E.K.K.A Bats Fireball Musketeer Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Fireball Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie
Fireball Musketeer Valkyrie
Bats Zap Fireball Musketeer Valkyrie P.E.K.K.A
Bats Valkyrie Zap Fireball Musketeer P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Bats Zap Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Fireball Musketeer
Zap Fireball Musketeer Valkyrie
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball Valkyrie
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Bats Zap Fireball Musketeer
Zap Bats Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Bats Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Musketeer Valkyrie
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Bats Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer
P.E.K.K.A
Fireball

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