My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Royal Hogs Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Mighty Miner
Giant Snowball
Fire Spirit Mega Minion Royal Hogs Mighty Miner
Zap
Fire Spirit Royal Hogs Mighty Miner
Barbarian Barrel
Fire Spirit Elite Barbarians Royal Hogs
The Log
Fire Spirit Elite Barbarians Royal Hogs
Earthquake
Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Royal Hogs
Fireball
Elite Barbarians Mega Minion Royal Hogs Mighty Miner
Poison
Mega Minion Royal Hogs
Lightning
Elite Barbarians Mega Minion Mighty Miner
Rocket
Elite Barbarians Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Earthquake Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Poison Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Earthquake Poison Mighty Miner Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Earthquake

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mega Minion Royal Hogs
Zap
Elite Barbarians Mega Minion Earthquake Fire Spirit Royal Hogs Poison Mighty Miner
Elite Barbarians
Zap Fire Spirit
Mega Minion
Zap Fire Spirit Poison
Earthquake
Zap Royal Hogs
Royal Hogs
Earthquake Fire Spirit Zap Poison
Poison
Zap Mega Minion Royal Hogs
Mighty Miner
Zap

Defense Synergies 1 6

Fire Spirit
Zap
Zap
Mega Minion Fire Spirit Elite Barbarians Earthquake Poison Mighty Miner
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians
Earthquake
Zap
Royal Hogs
Poison
Zap
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Mega Minion
Elite Barbarians Zap Mega Minion
Fire Spirit Elite Barbarians Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians Earthquake Poison
Fire Spirit Zap Mega Minion Earthquake
Mega Minion Fire Spirit Zap Poison
Earthquake Zap Poison
Mighty Miner Elite Barbarians
Elite Barbarians Fire Spirit
Poison Zap Mega Minion Earthquake
Mega Minion Zap Poison
Fire Spirit Zap Elite Barbarians Earthquake
Fire Spirit Zap Mega Minion Earthquake Poison
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Poison
Fire Spirit Zap Elite Barbarians Mega Minion
Zap Earthquake Poison Fire Spirit Mega Minion
Elite Barbarians
Fire Spirit Elite Barbarians Earthquake Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Poison Zap Elite Barbarians Mega Minion
Zap Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Mighty Miner
Fire Spirit Poison Zap
Elite Barbarians Mega Minion
Mighty Miner Elite Barbarians
Zap Elite Barbarians Mega Minion Poison
Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Poison
Elite Barbarians
Elite Barbarians Zap Mega Minion Poison Mighty Miner
Poison Zap Elite Barbarians Mega Minion Earthquake Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison
Poison Zap
Earthquake Poison
Earthquake Poison
Poison Fire Spirit Zap Earthquake
Poison Fire Spirit Zap Mega Minion
Fire Spirit Earthquake Poison
Earthquake Poison Fire Spirit Zap
Poison Zap
Fire Spirit Elite Barbarians Poison
Poison Zap Earthquake
Poison Fire Spirit Zap
Earthquake Poison Fire Spirit Elite Barbarians
Earthquake Poison
Earthquake Zap Elite Barbarians Poison
Earthquake Zap Poison
Earthquake Poison
Earthquake Poison
Fire Spirit Zap Mega Minion Earthquake Poison
Fire Spirit Zap Earthquake Poison
Earthquake Poison
Poison
Earthquake Zap Poison
Zap Earthquake Poison Fire Spirit
Mega Minion
Poison Zap Earthquake
Zap Poison
Poison Zap
Elite Barbarians Poison Fire Spirit Zap
Zap Mega Minion Poison
Elite Barbarians Mega Minion
Poison Zap Earthquake
Zap Poison
Mighty Miner
Earthquake Poison
Zap Earthquake Fire Spirit
Poison Fire Spirit Zap Mega Minion
Poison Mega Minion
Zap Earthquake Poison
Zap Poison
Elite Barbarians Mega Minion
Zap Elite Barbarians Poison
Zap Poison
Poison Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: