My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Mega Minion
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Wizard P.E.K.K.A
Fireball
Elite Barbarians Mega Minion Wizard Elixir Collector
Poison
Mega Minion Wizard Elixir Collector
Lightning
Elite Barbarians Mega Minion Wizard Elixir Collector
Rocket
Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Elixir Collector Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Tornado Wizard Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Tornado

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians Mega Minion
Zap
Elite Barbarians Mega Minion Tornado P.E.K.K.A Fire Spirit
Elite Barbarians
Zap Fire Spirit Wizard
Mega Minion
Zap Fire Spirit
Wizard
Tornado Elite Barbarians P.E.K.K.A
Elixir Collector
Tornado
Zap Wizard P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Tornado Wizard

Defense Synergies 3 11

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Mega Minion Fire Spirit Elite Barbarians Tornado P.E.K.K.A
Elite Barbarians
Zap Mega Minion Wizard
Mega Minion
Zap Elite Barbarians Wizard Tornado
Wizard
Tornado Elite Barbarians Mega Minion P.E.K.K.A
Elixir Collector
Tornado
Wizard P.E.K.K.A Fire Spirit Zap Mega Minion
P.E.K.K.A
Tornado Fire Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Elite Barbarians P.E.K.K.A Zap Mega Minion
Tornado P.E.K.K.A Fire Spirit Elite Barbarians Mega Minion
Elite Barbarians P.E.K.K.A Mega Minion
Elite Barbarians Tornado P.E.K.K.A
Tornado Fire Spirit Zap Mega Minion
Mega Minion Tornado Fire Spirit Zap Wizard
Zap P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit
Zap Mega Minion Wizard Tornado
Mega Minion Zap Wizard Tornado
P.E.K.K.A Fire Spirit Zap Elite Barbarians Wizard
Fire Spirit Wizard Zap Mega Minion Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians P.E.K.K.A
Wizard Elite Barbarians Tornado P.E.K.K.A
Fire Spirit Zap Elite Barbarians Mega Minion Wizard Tornado
Zap Wizard Tornado Fire Spirit Mega Minion
P.E.K.K.A Elite Barbarians Tornado
Wizard Fire Spirit Elite Barbarians P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Mega Minion Wizard
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians
Fire Spirit Wizard Zap Tornado
P.E.K.K.A Elite Barbarians Mega Minion
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Mega Minion Tornado
P.E.K.K.A Mega Minion
P.E.K.K.A Elite Barbarians Mega Minion
P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Wizard
Wizard
Elite Barbarians Zap Mega Minion Tornado P.E.K.K.A
Zap Elite Barbarians Mega Minion Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Mega Minion Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Elite Barbarians Tornado
Zap Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Fire Spirit Zap Mega Minion Wizard
Fire Spirit Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Wizard
Mega Minion
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Fire Spirit Zap Wizard Tornado
Zap Mega Minion Wizard
Elite Barbarians Mega Minion
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit
Fire Spirit Zap Mega Minion Wizard Tornado
Mega Minion Wizard
Zap Wizard
Zap Tornado
Elite Barbarians Mega Minion P.E.K.K.A
Zap Elite Barbarians Tornado
Zap Tornado
Zap Tornado
P.E.K.K.A
Wizard

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