My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Giant Skeleton
Giant Snowball
Fire Spirit Tombstone Clone
Zap
Fire Spirit Tombstone Clone
Barbarian Barrel
Fire Spirit Elite Barbarians Tombstone Wizard Clone Giant Skeleton
The Log
Fire Spirit Elite Barbarians Tombstone Clone Giant Skeleton
Earthquake
Tombstone Clone
Arrows
Fire Spirit Tombstone Clone
Royal Delivery
Fire Spirit Elite Barbarians Wizard Clone Giant Skeleton
Fireball
Elite Barbarians Tombstone Wizard Clone
Poison
Tombstone Wizard Clone
Lightning
Elite Barbarians Tombstone Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tombstone Clone Fireball Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Tombstone Clone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant Skeleton
Zap
Elite Barbarians Fireball Fire Spirit Giant Skeleton
Elite Barbarians
Zap Fire Spirit Fireball Wizard
Tombstone
Fireball
Zap Elite Barbarians
Wizard
Elite Barbarians Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Fire Spirit Zap Wizard

Defense Synergies 1 9

Fire Spirit
Zap Giant Skeleton
Zap
Fireball Fire Spirit Elite Barbarians Tombstone Giant Skeleton
Elite Barbarians
Zap Wizard
Tombstone
Zap Fireball Wizard
Fireball
Zap Tombstone
Wizard
Elite Barbarians Tombstone Giant Skeleton
Clone
Giant Skeleton
Fire Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Wizard
Elite Barbarians Zap Tombstone
Fire Spirit Elite Barbarians Tombstone Giant Skeleton
Elite Barbarians Tombstone
Elite Barbarians Tombstone Fireball Giant Skeleton
Fireball Fire Spirit Zap
Fire Spirit Zap Tombstone Fireball Wizard
Zap Fireball Giant Skeleton
Elite Barbarians Tombstone
Elite Barbarians Fire Spirit Giant Skeleton
Zap Tombstone Fireball Wizard Giant Skeleton
Zap Fireball Wizard
Tombstone Fire Spirit Zap Elite Barbarians Fireball Wizard Giant Skeleton
Fire Spirit Fireball Wizard Zap Tombstone
Elite Barbarians Tombstone
Zap Elite Barbarians Fireball
Wizard Elite Barbarians Tombstone Fireball
Fire Spirit Tombstone Fireball Zap Elite Barbarians Wizard
Zap Wizard Fire Spirit Tombstone Fireball Giant Skeleton
Elite Barbarians
Wizard Fire Spirit Elite Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone Fireball Giant Skeleton
Fireball Zap Elite Barbarians Wizard
Tombstone Giant Skeleton Zap Elite Barbarians
Giant Skeleton Zap Elite Barbarians Fireball
Giant Skeleton Elite Barbarians Tombstone
Fire Spirit Fireball Wizard Zap
Elite Barbarians Tombstone Fireball Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Elite Barbarians Tombstone Fireball
Tombstone
Elite Barbarians Tombstone Giant Skeleton
Zap Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Tombstone Fireball Wizard
Wizard Fireball
Elite Barbarians Tombstone Zap Fireball Giant Skeleton
Zap Elite Barbarians Fireball Wizard Giant Skeleton
Zap Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Fireball Wizard
Fire Spirit Zap Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Fire Spirit Tombstone Fireball
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: