My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Sparky
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Skeleton Army Sparky
The Log
Fire Spirit Elite Barbarians Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Wizard Skeleton Army Sparky
Fireball
Elite Barbarians Wizard Skeleton Army Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage The Log Skeleton Army Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Rage The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Sparky
Zap
Elite Barbarians Sparky Fire Spirit The Log
Elite Barbarians
Zap Rage Fire Spirit Wizard The Log Sparky
Wizard
Elite Barbarians Rage Sparky
Rage
Elite Barbarians Sparky Wizard
Skeleton Army
Sparky
The Log
Zap Elite Barbarians Sparky
Sparky
Zap Rage Fire Spirit Elite Barbarians Wizard Skeleton Army The Log

Defense Synergies 0 14

Fire Spirit
Zap The Log Sparky
Zap
Fire Spirit Elite Barbarians Skeleton Army The Log Sparky
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians Skeleton Army The Log
Rage
Skeleton Army
Zap Wizard The Log Sparky
The Log
Fire Spirit Zap Elite Barbarians Wizard Skeleton Army Sparky
Sparky
Fire Spirit Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Sparky
Elite Barbarians Skeleton Army Sparky Zap The Log
Skeleton Army Sparky Fire Spirit Elite Barbarians
Elite Barbarians Skeleton Army Sparky
Elite Barbarians Skeleton Army The Log Sparky
Skeleton Army The Log Fire Spirit Zap
Fire Spirit Zap Wizard
Zap The Log Sparky
Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Sparky
Skeleton Army Zap Wizard The Log
Zap Wizard
Skeleton Army Sparky Fire Spirit Zap Elite Barbarians Wizard The Log
Fire Spirit Wizard Skeleton Army Sparky Zap The Log
Elite Barbarians Skeleton Army Sparky
Skeleton Army Zap Elite Barbarians The Log Sparky
Wizard Sparky Elite Barbarians Skeleton Army
Fire Spirit Zap Elite Barbarians Wizard Skeleton Army The Log
Zap Wizard The Log Fire Spirit
Sparky Elite Barbarians
Wizard Skeleton Army Fire Spirit Elite Barbarians The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Sparky
Zap Elite Barbarians Wizard The Log
Skeleton Army Zap Elite Barbarians The Log Sparky
Skeleton Army Zap Elite Barbarians The Log Sparky
Elite Barbarians Skeleton Army Sparky
Fire Spirit Wizard Zap
Skeleton Army Sparky Elite Barbarians
Elite Barbarians Skeleton Army Sparky
Zap Elite Barbarians Skeleton Army The Log Sparky
Skeleton Army Sparky
Elite Barbarians Sparky
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Wizard Sparky
Wizard Skeleton Army Sparky
Elite Barbarians Skeleton Army Sparky Zap The Log
Zap Elite Barbarians Wizard The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Wizard Fire Spirit Zap The Log Sparky
Wizard Fire Spirit Zap
Fire Spirit Wizard The Log Sparky
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Elite Barbarians Sparky
Zap Wizard The Log Sparky
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians The Log Sparky
Zap Elite Barbarians The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Fire Spirit Zap Wizard The Log Sparky
Fire Spirit Zap Wizard The Log
The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap The Log Fire Spirit Wizard Sparky
The Log Zap Wizard Sparky
Zap Wizard The Log Sparky
Zap The Log Sparky
Elite Barbarians Fire Spirit Zap Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Zap Wizard The Log Sparky
Zap Sparky
Sparky
Wizard The Log Sparky
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Wizard
The Log
Wizard Sparky
The Log Zap Wizard
Zap Sparky
Elite Barbarians Sparky
Zap Elite Barbarians The Log Sparky
Zap
Zap The Log Sparky
Sparky
Wizard Sparky

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