My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Fire Spirit Witch Balloon Lumberjack
Zap
Fire Spirit Witch Balloon
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Witch Lumberjack
The Log
Fire Spirit Elite Barbarians Witch Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Wizard Witch Balloon Lumberjack
Fireball
Elite Barbarians Wizard Witch Balloon Lumberjack
Poison
Wizard Witch Balloon
Lightning
Elite Barbarians Wizard Witch Balloon Lumberjack
Rocket
Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Lumberjack Wizard Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Lumberjack

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Balloon Lumberjack
Zap
Elite Barbarians Balloon Fire Spirit Witch The Log Lumberjack
Elite Barbarians
Zap Fire Spirit Wizard The Log Lumberjack
Wizard
Elite Barbarians Balloon Lumberjack
Witch
Zap Lumberjack
Balloon
Zap Lumberjack Fire Spirit Wizard The Log
The Log
Zap Elite Barbarians Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Zap Elite Barbarians Wizard Witch The Log

Defense Synergies 0 13

Fire Spirit
Zap The Log
Zap
Fire Spirit Elite Barbarians Witch The Log Lumberjack
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians The Log Lumberjack
Witch
Zap The Log Lumberjack
Balloon
The Log
Fire Spirit Zap Elite Barbarians Wizard Witch Lumberjack
Lumberjack
Zap Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Lumberjack Zap Witch The Log
Witch Lumberjack Fire Spirit Elite Barbarians
Elite Barbarians Witch Lumberjack
Elite Barbarians The Log Lumberjack
The Log Fire Spirit Zap Lumberjack
Fire Spirit Zap Wizard Witch
Zap The Log
Witch Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Lumberjack
Witch Zap Wizard The Log Lumberjack
Zap Wizard Witch
Lumberjack Fire Spirit Zap Elite Barbarians Wizard Witch The Log
Fire Spirit Wizard Zap Witch The Log Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log Lumberjack
Wizard Elite Barbarians Witch Lumberjack
Fire Spirit Zap Elite Barbarians Wizard Witch The Log Lumberjack
Zap Wizard Witch The Log Fire Spirit Lumberjack
Elite Barbarians Lumberjack
Wizard Fire Spirit Elite Barbarians Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Witch
Zap Elite Barbarians Wizard The Log Lumberjack
Lumberjack Zap Elite Barbarians Witch The Log
Lumberjack Zap Elite Barbarians The Log
Elite Barbarians Witch Lumberjack
Fire Spirit Wizard Zap Witch
Elite Barbarians Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Witch The Log
Witch
Elite Barbarians Witch Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Wizard Witch Lumberjack
Wizard Witch
Elite Barbarians Witch Zap The Log Lumberjack
Zap Elite Barbarians Wizard Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap Witch
Fire Spirit Wizard Witch The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Elite Barbarians Lumberjack
Zap Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard Witch The Log
Wizard The Log
Fire Spirit Zap Wizard The Log
Fire Spirit Zap Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Wizard Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Fire Spirit Witch
Fire Spirit Zap Wizard Witch
The Log
Wizard Lumberjack
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log
Wizard

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