My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Witch Ice Wizard
The Log
Fire Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Wizard Witch Ice Wizard
Fireball
Elite Barbarians Wizard Witch Ice Wizard
Poison
Wizard Witch Ice Wizard
Lightning
Elite Barbarians Wizard Witch Ice Wizard
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Ice Wizard Fireball Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Tornado Ice Wizard Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant
Elite Barbarians
Fire Spirit Fireball Wizard
Fireball
Tornado Elite Barbarians Giant
Giant
Fire Spirit Fireball Wizard Tornado Witch Ice Wizard
Wizard
Tornado Elite Barbarians Giant
Tornado
Fireball Wizard Giant Witch Ice Wizard
Witch
Giant Tornado
Ice Wizard
Giant Tornado

Defense Synergies 3 6

Fire Spirit
Tornado
Elite Barbarians
Wizard
Fireball
Tornado Ice Wizard
Giant
Wizard
Tornado Elite Barbarians Ice Wizard
Tornado
Fireball Wizard Ice Wizard Fire Spirit Witch
Witch
Tornado Ice Wizard
Ice Wizard
Tornado Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Witch Ice Wizard
Tornado Witch Fire Spirit Elite Barbarians Ice Wizard
Elite Barbarians Witch Ice Wizard
Elite Barbarians Fireball Tornado
Fireball Tornado Fire Spirit Ice Wizard
Tornado Fire Spirit Fireball Wizard Witch Ice Wizard
Fireball
Witch Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Fire Spirit Ice Wizard
Witch Ice Wizard Fireball Wizard Tornado
Fireball Wizard Tornado Witch Ice Wizard
Fire Spirit Elite Barbarians Fireball Wizard Witch Ice Wizard
Fire Spirit Fireball Wizard Tornado Witch
Elite Barbarians
Tornado Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Tornado Witch
Fire Spirit Fireball Elite Barbarians Wizard Tornado Witch Ice Wizard
Wizard Tornado Witch Fire Spirit Fireball Ice Wizard
Elite Barbarians Tornado
Wizard Fire Spirit Elite Barbarians Fireball Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard
Elite Barbarians Witch
Elite Barbarians Fireball Tornado
Elite Barbarians Witch
Fire Spirit Fireball Wizard Tornado Witch Ice Wizard
Elite Barbarians Fireball Witch Ice Wizard
Elite Barbarians
Elite Barbarians Fireball Tornado Witch
Witch
Elite Barbarians Witch
Elite Barbarians Fireball Tornado
Elite Barbarians Fireball Wizard Witch
Wizard Fireball Witch
Elite Barbarians Witch Fireball Tornado
Elite Barbarians Fireball Wizard Witch Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Ice Wizard
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Tornado Witch Ice Wizard
Fire Spirit Wizard Tornado Witch
Fireball Fire Spirit Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fire Spirit Elite Barbarians Fireball Tornado
Fireball Wizard Tornado
Fireball Fire Spirit Wizard Tornado
Fire Spirit Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Tornado
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Tornado Witch
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Wizard Witch Ice Wizard
Witch
Fireball Wizard Tornado Witch Ice Wizard
Fireball Wizard Tornado Witch
Fireball Tornado
Elite Barbarians Fire Spirit Fireball Wizard Tornado Witch Ice Wizard
Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Fireball Witch
Fireball Fire Spirit Wizard Tornado Witch Ice Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Elite Barbarians
Elite Barbarians Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Wizard

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