My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
RIP
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Heal Spirit Hog Rider Wall Breakers Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Wall Breakers Balloon Lava Hound
Giant Snowball
Fire Spirit Musketeer Hog Rider Wall Breakers Balloon Lava Hound
Zap
Fire Spirit Wall Breakers Balloon Lava Hound
Barbarian Barrel
Fire Spirit Elite Barbarians Heal Spirit Musketeer Wall Breakers
The Log
Fire Spirit Elite Barbarians Heal Spirit Musketeer Hog Rider Wall Breakers
Earthquake
Hog Rider
Arrows
Fire Spirit Heal Spirit Wall Breakers Lava Hound
Royal Delivery
Fire Spirit Elite Barbarians Heal Spirit Musketeer Hog Rider Wall Breakers Balloon Lava Hound
Fireball
Elite Barbarians Musketeer Hog Rider Wall Breakers Balloon Lava Hound
Poison
Musketeer Balloon Lava Hound
Lightning
Elite Barbarians Musketeer Balloon
Rocket
Elite Barbarians Musketeer Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Wall Breakers Musketeer Hog Rider Balloon Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Wall Breakers Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Wall Breakers Balloon
Elite Barbarians
Heal Spirit Fire Spirit Hog Rider
Heal Spirit
Elite Barbarians Balloon Musketeer Hog Rider
Musketeer
Hog Rider Heal Spirit Balloon
Hog Rider
Fire Spirit Musketeer Elite Barbarians Heal Spirit Balloon
Wall Breakers
Fire Spirit Balloon
Balloon
Heal Spirit Lava Hound Fire Spirit Musketeer Hog Rider Wall Breakers
Lava Hound
Balloon

Defense Synergies 0 0

Fire Spirit
Elite Barbarians
Heal Spirit
Musketeer
Hog Rider
Wall Breakers
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Elite Barbarians Musketeer
Fire Spirit Elite Barbarians Musketeer
Elite Barbarians Musketeer
Elite Barbarians
Fire Spirit Musketeer
Musketeer Fire Spirit
Musketeer
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Musketeer
Musketeer
Musketeer
Fire Spirit Elite Barbarians Musketeer
Fire Spirit
Elite Barbarians
Elite Barbarians
Elite Barbarians Musketeer
Fire Spirit Elite Barbarians Musketeer
Fire Spirit Musketeer
Elite Barbarians Musketeer
Fire Spirit Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Fire Spirit Musketeer
Elite Barbarians Musketeer
Elite Barbarians
Elite Barbarians
Musketeer
Elite Barbarians Musketeer
Elite Barbarians
Elite Barbarians
Musketeer
Elite Barbarians Musketeer
Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Fire Spirit
Fire Spirit Musketeer
Fire Spirit Musketeer
Fire Spirit
Fire Spirit Elite Barbarians Musketeer
Musketeer
Fire Spirit Musketeer
Fire Spirit Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer
Musketeer
Fire Spirit Musketeer
Fire Spirit
Musketeer
Musketeer
Musketeer
Fire Spirit
Musketeer
Musketeer
Musketeer
Elite Barbarians Fire Spirit Musketeer
Musketeer
Elite Barbarians
Musketeer
Fire Spirit Musketeer
Fire Spirit Musketeer
Musketeer
Musketeer
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Musketeer
Musketeer

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