My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel Witch
Zap
Fire Spirit Firecracker Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Goblin Barrel Witch
The Log
Fire Spirit Firecracker Elite Barbarians Hog Rider Goblin Barrel Witch
Earthquake
Firecracker Hog Rider Goblin Barrel Witch
Arrows
Fire Spirit Firecracker Goblin Barrel Witch
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Hog Rider Goblin Barrel Witch Bowler
Fireball
Firecracker Elite Barbarians Hog Rider Goblin Barrel Witch Bowler
Poison
Firecracker Witch
Lightning
Elite Barbarians Witch Bowler
Rocket
Elite Barbarians Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Goblin Barrel Hog Rider Freeze Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Goblin Barrel Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Goblin Barrel Bowler
Firecracker
Hog Rider Elite Barbarians Goblin Barrel Bowler
Elite Barbarians
Fire Spirit Firecracker Hog Rider
Hog Rider
Fire Spirit Firecracker Freeze Elite Barbarians Goblin Barrel Witch Bowler
Goblin Barrel
Fire Spirit Firecracker Hog Rider Bowler
Freeze
Hog Rider
Witch
Hog Rider Bowler
Bowler
Fire Spirit Firecracker Hog Rider Goblin Barrel Witch

Defense Synergies 0 2

Fire Spirit
Firecracker
Firecracker
Fire Spirit
Elite Barbarians
Hog Rider
Goblin Barrel
Freeze
Witch
Bowler
Bowler
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Elite Barbarians Firecracker Witch
Witch Bowler Fire Spirit Elite Barbarians Freeze
Elite Barbarians Witch Firecracker Bowler
Firecracker Elite Barbarians Bowler
Freeze Bowler Fire Spirit Firecracker
Fire Spirit Firecracker Freeze Witch
Bowler
Witch Elite Barbarians
Elite Barbarians Fire Spirit Firecracker Bowler
Witch Firecracker Freeze Bowler
Firecracker Witch
Bowler Fire Spirit Elite Barbarians Freeze Witch
Fire Spirit Bowler Firecracker Freeze Witch
Elite Barbarians
Elite Barbarians Freeze Bowler
Firecracker Elite Barbarians Witch Bowler
Fire Spirit Firecracker Elite Barbarians Witch Bowler
Freeze Witch Fire Spirit Firecracker Bowler
Elite Barbarians
Bowler Fire Spirit Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Bowler
Firecracker Elite Barbarians Bowler
Elite Barbarians Witch Bowler
Bowler Elite Barbarians
Elite Barbarians Witch Bowler
Fire Spirit Firecracker Freeze Witch
Elite Barbarians Witch Bowler
Elite Barbarians
Freeze Firecracker Elite Barbarians Witch
Witch
Elite Barbarians Witch Bowler
Elite Barbarians Bowler
Elite Barbarians Bowler Witch
Firecracker Witch Bowler
Elite Barbarians Witch Firecracker Freeze Bowler
Bowler Firecracker Elite Barbarians Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Bowler
Firecracker Freeze
Fire Spirit Firecracker Bowler
Firecracker Fire Spirit Freeze Witch
Fire Spirit Firecracker Witch Bowler
Fire Spirit Firecracker Freeze Bowler
Firecracker
Fire Spirit Elite Barbarians Bowler
Firecracker Bowler
Fire Spirit Firecracker
Fire Spirit Firecracker Elite Barbarians Bowler
Firecracker Freeze
Firecracker Elite Barbarians
Firecracker Witch Bowler
Firecracker Bowler
Freeze
Fire Spirit Firecracker Bowler
Fire Spirit Firecracker Witch Bowler
Bowler
Bowler
Firecracker Freeze Fire Spirit Witch Bowler
Witch
Firecracker Witch Bowler
Witch Bowler
Firecracker
Elite Barbarians Fire Spirit Firecracker Witch
Firecracker Freeze Witch
Elite Barbarians Bowler
Firecracker Freeze
Firecracker Bowler
Fire Spirit Freeze Witch
Fire Spirit Firecracker Witch
Freeze
Firecracker Bowler
Firecracker Bowler
Firecracker Elite Barbarians
Firecracker Elite Barbarians Freeze Witch Bowler
Firecracker Witch
Firecracker Freeze Witch Bowler
Firecracker Bowler

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