My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Goblin Barrel
The Log
Fire Spirit Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Goblin Barrel
Fireball
Elite Barbarians Hog Rider Wizard Goblin Barrel
Poison
Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Hog Rider Wizard Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Goblin Barrel Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Goblin Barrel
Elite Barbarians
Fire Spirit Hog Rider Wizard The Log Mega Knight
Hog Rider
Fire Spirit The Log Elite Barbarians Wizard Rocket Goblin Barrel Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Rocket
Hog Rider
Goblin Barrel
Fire Spirit Hog Rider Mega Knight
The Log
Hog Rider Elite Barbarians Mega Knight
Mega Knight
Elite Barbarians Hog Rider Wizard Goblin Barrel The Log

Defense Synergies 0 8

Fire Spirit
The Log
Elite Barbarians
Wizard The Log Mega Knight
Hog Rider
Wizard
Elite Barbarians The Log Mega Knight
Rocket
The Log
Goblin Barrel
The Log
Fire Spirit Elite Barbarians Wizard Rocket Mega Knight
Mega Knight
Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Elite Barbarians The Log Mega Knight
Rocket Mega Knight Fire Spirit Elite Barbarians
Elite Barbarians Mega Knight
Elite Barbarians Rocket The Log Mega Knight
The Log Fire Spirit Mega Knight
Rocket Fire Spirit Wizard
Rocket The Log Mega Knight
Elite Barbarians
Elite Barbarians Fire Spirit Mega Knight
Wizard The Log Mega Knight
Wizard
Mega Knight Fire Spirit Elite Barbarians Wizard Rocket The Log
Fire Spirit Wizard Rocket Mega Knight The Log
Elite Barbarians Mega Knight
Rocket Elite Barbarians The Log Mega Knight
Wizard Mega Knight Elite Barbarians
Fire Spirit Mega Knight Elite Barbarians Wizard The Log
Wizard The Log Fire Spirit Mega Knight
Elite Barbarians
Wizard Mega Knight Fire Spirit Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Elite Barbarians Wizard Rocket The Log Mega Knight
Mega Knight Elite Barbarians Rocket The Log
Rocket Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight
Fire Spirit Wizard Rocket
Rocket Elite Barbarians
Mega Knight Elite Barbarians
Rocket Mega Knight Elite Barbarians The Log
Mega Knight Elite Barbarians
Rocket Mega Knight Elite Barbarians The Log
Elite Barbarians Rocket Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Rocket The Log
Mega Knight Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket The Log
Wizard Rocket Fire Spirit The Log Mega Knight
Wizard Fire Spirit Rocket
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Rocket Fire Spirit Elite Barbarians
Rocket Wizard The Log
Fire Spirit Wizard Rocket
Rocket Fire Spirit Elite Barbarians The Log
Rocket
Elite Barbarians The Log
Rocket Wizard The Log
Wizard Rocket The Log Mega Knight
Rocket
Rocket
Rocket Fire Spirit Wizard The Log Mega Knight
Rocket Fire Spirit Wizard The Log Mega Knight
Rocket The Log Mega Knight
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Fire Spirit Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
Rocket The Log
Elite Barbarians Fire Spirit Wizard
Rocket Wizard
Elite Barbarians
Wizard Rocket The Log Mega Knight
Rocket
Mega Knight
Rocket Wizard The Log
Fire Spirit Rocket
Rocket Fire Spirit Wizard
The Log
Wizard Rocket Mega Knight
The Log Wizard
Rocket
Elite Barbarians Mega Knight
Elite Barbarians Rocket The Log
Rocket
Rocket The Log Mega Knight
Wizard Rocket Mega Knight

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