My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Valkyrie Executioner Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ice Golem Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker Sparky
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Valkyrie Executioner Sparky
The Log
Fire Spirit Firecracker Elite Barbarians Sparky
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Valkyrie Executioner Sparky
Fireball
Firecracker Elite Barbarians Executioner Sparky
Poison
Firecracker Executioner Sparky
Lightning
Elite Barbarians Ice Golem Valkyrie Executioner Sparky
Rocket
Elite Barbarians Valkyrie Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Ice Golem Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Ice Golem Valkyrie Executioner Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Valkyrie Executioner Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Firecracker Valkyrie Executioner Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Golem Firecracker Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Ice Golem Sparky
Firecracker
Elite Barbarians Ice Golem Valkyrie Sparky
Elite Barbarians
Valkyrie Fire Spirit Firecracker Ice Golem Sparky
Ice Golem
Fire Spirit Firecracker Elite Barbarians Executioner Sparky
Valkyrie
Fire Spirit Elite Barbarians Firecracker Executioner Sparky
Executioner
Ice Golem Valkyrie
Electro Giant
Sparky
Sparky
Fire Spirit Firecracker Elite Barbarians Ice Golem Valkyrie Electro Giant

Defense Synergies 3 9

Fire Spirit
Firecracker Ice Golem Valkyrie Sparky
Firecracker
Ice Golem Valkyrie Fire Spirit
Elite Barbarians
Valkyrie Ice Golem
Ice Golem
Firecracker Fire Spirit Elite Barbarians Executioner Sparky
Valkyrie
Firecracker Elite Barbarians Fire Spirit Executioner Sparky
Executioner
Ice Golem Valkyrie
Electro Giant
Sparky
Fire Spirit Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Valkyrie Executioner Sparky
Elite Barbarians Sparky Firecracker Valkyrie Executioner
Sparky Fire Spirit Elite Barbarians Valkyrie Executioner
Elite Barbarians Sparky Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie Sparky
Fire Spirit Firecracker Valkyrie Executioner
Fire Spirit Firecracker Executioner
Ice Golem Valkyrie Electro Giant Sparky
Sparky Elite Barbarians
Elite Barbarians Fire Spirit Firecracker Ice Golem Valkyrie Sparky
Valkyrie Executioner Firecracker Ice Golem Electro Giant
Executioner Firecracker
Sparky Fire Spirit Elite Barbarians Valkyrie
Fire Spirit Valkyrie Executioner Sparky Firecracker
Elite Barbarians Sparky
Elite Barbarians Electro Giant Sparky
Sparky Firecracker Elite Barbarians Valkyrie Executioner
Fire Spirit Firecracker Elite Barbarians Valkyrie Executioner
Valkyrie Executioner Fire Spirit Firecracker Ice Golem
Sparky Elite Barbarians
Valkyrie Fire Spirit Firecracker Elite Barbarians Executioner Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Ice Golem Electro Giant Sparky
Firecracker Elite Barbarians Ice Golem Valkyrie Executioner
Elite Barbarians Ice Golem Valkyrie Sparky
Valkyrie Elite Barbarians Ice Golem Sparky
Elite Barbarians Valkyrie Executioner Sparky
Fire Spirit Firecracker Executioner Electro Giant Ice Golem
Sparky Elite Barbarians Ice Golem Valkyrie
Elite Barbarians Valkyrie Sparky
Firecracker Elite Barbarians Ice Golem Valkyrie Sparky
Sparky
Elite Barbarians Valkyrie Sparky
Elite Barbarians Valkyrie Electro Giant
Elite Barbarians Ice Golem Valkyrie Executioner Sparky
Firecracker Valkyrie Executioner Electro Giant Sparky
Elite Barbarians Electro Giant Sparky Firecracker Ice Golem Valkyrie Executioner
Valkyrie Executioner Firecracker Elite Barbarians Ice Golem Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Valkyrie Sparky
Firecracker Executioner
Sparky
Firecracker Ice Golem Valkyrie Sparky
Executioner Fire Spirit Firecracker Valkyrie Sparky
Firecracker Executioner Electro Giant Fire Spirit Ice Golem
Fire Spirit Firecracker Executioner Sparky
Fire Spirit Firecracker Ice Golem Executioner
Firecracker
Fire Spirit Elite Barbarians Sparky
Firecracker Valkyrie Sparky
Fire Spirit Firecracker Executioner
Fire Spirit Firecracker Elite Barbarians Ice Golem Executioner Sparky
Firecracker
Firecracker Elite Barbarians Ice Golem Sparky
Firecracker Executioner Sparky
Firecracker Executioner Sparky
Sparky
Sparky
Fire Spirit Firecracker Executioner Sparky
Fire Spirit Firecracker Valkyrie Electro Giant
Sparky
Sparky
Firecracker Ice Golem Electro Giant Fire Spirit Valkyrie Executioner Sparky
Firecracker Executioner Sparky
Sparky
Firecracker Sparky
Elite Barbarians Fire Spirit Firecracker Ice Golem Executioner Electro Giant Sparky
Firecracker Electro Giant
Elite Barbarians Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Fire Spirit
Fire Spirit Firecracker Executioner
Firecracker Valkyrie Executioner Sparky
Firecracker Ice Golem Executioner
Electro Giant Sparky
Firecracker Elite Barbarians Executioner Sparky
Electro Giant Firecracker Elite Barbarians Sparky
Firecracker Executioner
Firecracker Executioner Electro Giant Sparky

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