My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Miner
Giant Snowball
Fire Spirit Skeleton Army Miner Lumberjack
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Fire Spirit Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Wizard Skeleton Army Miner Electro Wizard Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Ice Golem Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Skeleton Army Miner Electro Wizard Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Skeleton Army Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Elite Barbarians Ice Golem Lumberjack
Elite Barbarians
Fire Spirit Ice Golem Wizard Lumberjack
Ice Golem
Lumberjack Fire Spirit Elite Barbarians Miner Electro Wizard
Wizard
Elite Barbarians Miner Lumberjack
Skeleton Army
Miner
Fire Spirit Ice Golem Wizard Electro Wizard Lumberjack
Electro Wizard
Ice Golem Miner Lumberjack
Lumberjack
Ice Golem Fire Spirit Elite Barbarians Wizard Miner Electro Wizard

Defense Synergies 0 13

Fire Spirit
Ice Golem Electro Wizard
Elite Barbarians
Ice Golem Wizard
Ice Golem
Fire Spirit Elite Barbarians Wizard Electro Wizard Lumberjack
Wizard
Elite Barbarians Ice Golem Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Wizard Electro Wizard Lumberjack
Miner
Electro Wizard
Fire Spirit Ice Golem Wizard Skeleton Army Lumberjack
Lumberjack
Ice Golem Wizard Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Electro Wizard
Skeleton Army Lumberjack Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Fire Spirit Electro Wizard Lumberjack
Electro Wizard Fire Spirit Wizard
Ice Golem Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Fire Spirit Ice Golem Miner Electro Wizard Lumberjack
Skeleton Army Electro Wizard Ice Golem Wizard Lumberjack
Wizard Electro Wizard
Skeleton Army Lumberjack Fire Spirit Elite Barbarians Wizard Electro Wizard
Fire Spirit Wizard Skeleton Army Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Skeleton Army Elite Barbarians Electro Wizard Lumberjack
Wizard Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Fire Spirit Elite Barbarians Wizard Skeleton Army Electro Wizard Lumberjack
Wizard Fire Spirit Ice Golem Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Wizard Skeleton Army Fire Spirit Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Ice Golem Electro Wizard
Electro Wizard Elite Barbarians Ice Golem Wizard Miner Lumberjack
Skeleton Army Lumberjack Elite Barbarians Ice Golem Electro Wizard
Skeleton Army Lumberjack Elite Barbarians Ice Golem Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Fire Spirit Wizard Ice Golem Electro Wizard
Skeleton Army Elite Barbarians Ice Golem Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Electro Wizard Elite Barbarians Ice Golem Skeleton Army
Skeleton Army
Elite Barbarians Lumberjack
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Ice Golem Wizard Lumberjack
Wizard Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Ice Golem Lumberjack
Elite Barbarians Ice Golem Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Miner Electro Wizard
Miner
Ice Golem
Wizard Fire Spirit
Wizard Fire Spirit Ice Golem
Fire Spirit Wizard
Fire Spirit Ice Golem Wizard
Miner Wizard
Fire Spirit Elite Barbarians Electro Wizard Lumberjack
Miner Wizard Electro Wizard
Fire Spirit Wizard
Fire Spirit Elite Barbarians Ice Golem Miner
Elite Barbarians Ice Golem
Wizard
Wizard
Fire Spirit Wizard Electro Wizard
Fire Spirit Wizard Miner
Wizard
Ice Golem Fire Spirit Wizard
Miner Wizard Electro Wizard
Wizard Miner
Miner
Elite Barbarians Fire Spirit Ice Golem Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Wizard Miner
Electro Wizard
Wizard
Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Wizard Electro Wizard
Miner Wizard Electro Wizard Lumberjack
Ice Golem Wizard
Elite Barbarians
Elite Barbarians Electro Wizard
Electro Wizard
Miner Electro Wizard
Wizard

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