My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Sparky
Giant Snowball
Fire Spirit Bats Witch
Zap
Fire Spirit Bats Witch Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Witch Sparky
The Log
Fire Spirit Elite Barbarians Witch Sparky
Earthquake
Witch
Arrows
Fire Spirit Bats Witch
Royal Delivery
Fire Spirit Bats Elite Barbarians Wizard Witch Sparky
Fireball
Elite Barbarians Wizard Witch Sparky
Poison
Bats Wizard Witch Sparky
Lightning
Elite Barbarians Wizard Witch Sparky
Rocket
Elite Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Poison Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Poison Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Poison Wizard Witch Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Bats Poison Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Sparky
Bats
Mega Knight Elite Barbarians Sparky
Elite Barbarians
Fire Spirit Bats Wizard Sparky Mega Knight
Wizard
Elite Barbarians Sparky Mega Knight
Poison
Mega Knight
Witch
Mega Knight
Sparky
Fire Spirit Bats Elite Barbarians Wizard
Mega Knight
Bats Elite Barbarians Wizard Poison Witch

Defense Synergies 0 9

Fire Spirit
Sparky
Bats
Sparky Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Poison
Sparky Mega Knight
Witch
Mega Knight
Sparky
Fire Spirit Bats Poison
Mega Knight
Bats Elite Barbarians Wizard Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Elite Barbarians Sparky Bats Witch Mega Knight
Witch Sparky Mega Knight Fire Spirit Bats Elite Barbarians
Elite Barbarians Witch Sparky Bats Mega Knight
Elite Barbarians Poison Sparky Mega Knight
Fire Spirit Bats Mega Knight
Bats Fire Spirit Wizard Poison Witch
Poison Sparky Mega Knight
Witch Sparky Elite Barbarians
Elite Barbarians Fire Spirit Sparky Mega Knight
Bats Poison Witch Wizard Mega Knight
Bats Wizard Poison Witch
Sparky Mega Knight Fire Spirit Bats Elite Barbarians Wizard Witch
Fire Spirit Wizard Sparky Mega Knight Bats Poison Witch
Elite Barbarians Sparky Mega Knight
Elite Barbarians Sparky Mega Knight
Wizard Sparky Mega Knight Bats Elite Barbarians Poison Witch
Fire Spirit Mega Knight Bats Elite Barbarians Wizard Witch
Wizard Poison Witch Fire Spirit Bats Mega Knight
Sparky Elite Barbarians
Wizard Mega Knight Fire Spirit Bats Elite Barbarians Poison Witch Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Sparky
Poison Elite Barbarians Wizard Mega Knight
Mega Knight Bats Elite Barbarians Witch Sparky
Mega Knight Bats Elite Barbarians Sparky
Elite Barbarians Witch Sparky Mega Knight
Fire Spirit Wizard Poison Bats Witch
Sparky Bats Elite Barbarians Witch
Mega Knight Elite Barbarians Sparky
Mega Knight Bats Elite Barbarians Poison Witch Sparky
Witch Sparky
Mega Knight Bats Elite Barbarians Witch Sparky
Mega Knight Elite Barbarians Poison
Elite Barbarians Mega Knight Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Elite Barbarians Witch Sparky Bats Poison
Bats Poison Mega Knight Elite Barbarians Wizard Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison
Poison Sparky
Poison Sparky
Wizard Poison Fire Spirit Sparky Mega Knight
Wizard Poison Fire Spirit Bats Witch
Fire Spirit Wizard Poison Witch Sparky
Poison Fire Spirit Wizard
Poison Wizard
Fire Spirit Bats Elite Barbarians Poison Sparky
Poison Wizard Sparky
Poison Fire Spirit Wizard
Poison Fire Spirit Elite Barbarians Sparky
Poison
Elite Barbarians Poison Sparky
Wizard Poison Witch Sparky
Wizard Poison Sparky Mega Knight
Poison Sparky
Bats Sparky
Fire Spirit Wizard Poison Sparky Mega Knight
Fire Spirit Wizard Poison Witch Mega Knight
Poison Sparky Mega Knight
Wizard Poison
Sparky
Poison
Poison Fire Spirit Wizard Witch Sparky Mega Knight
Witch
Poison Wizard Witch Sparky
Wizard Poison Witch Sparky Mega Knight
Poison Sparky
Elite Barbarians Poison Fire Spirit Bats Wizard Witch Sparky
Bats Wizard Poison Witch
Elite Barbarians Sparky
Poison Wizard Sparky Mega Knight
Poison Sparky
Sparky Mega Knight
Wizard Poison Sparky
Fire Spirit Bats Witch
Poison Fire Spirit Wizard Witch
Poison Wizard Sparky Mega Knight
Wizard Poison
Poison Sparky
Elite Barbarians Sparky Mega Knight
Bats Elite Barbarians Poison Witch Sparky
Bats Poison Witch
Poison Witch Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight
Poison

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