My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Balloon Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Bandit Inferno Dragon
Barbarian Barrel
Goblin Cage Bandit Electro Wizard
The Log
Goblin Cage Bandit
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Balloon Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Cage Balloon Bandit Electro Wizard Inferno Dragon
Poison
Goblin Cage Balloon Electro Wizard
Lightning
Goblin Cage Balloon Bandit Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Goblin Cage Electro Wizard Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Goblin Cage

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Mega Knight
Goblin Cage
Balloon The Log Bandit
Balloon
Goblin Cage The Log Bandit Electro Wizard Mega Knight
The Log
Fireball Goblin Cage Balloon Bandit Mega Knight
Bandit
Goblin Cage Balloon The Log Electro Wizard Mega Knight
Electro Wizard
Fireball Balloon Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Balloon The Log Bandit Electro Wizard

Defense Synergies 1 17

Fireball
The Log Goblin Cage Bandit Electro Wizard Mega Knight
Goblin Cage
Fireball The Log Bandit Electro Wizard Inferno Dragon
Balloon
The Log
Fireball Goblin Cage Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Fireball Goblin Cage The Log Electro Wizard Mega Knight
Electro Wizard
Fireball Goblin Cage The Log Bandit Inferno Dragon Mega Knight
Inferno Dragon
Goblin Cage The Log Electro Wizard Mega Knight
Mega Knight
Fireball The Log Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage The Log Electro Wizard
Inferno Dragon Goblin Cage The Log Bandit Electro Wizard Mega Knight
Goblin Cage Mega Knight Bandit Electro Wizard Inferno Dragon
Goblin Cage Inferno Dragon Bandit Electro Wizard Mega Knight
Fireball Goblin Cage The Log Mega Knight
Fireball The Log Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Fireball Goblin Cage
Fireball Goblin Cage The Log Bandit Electro Wizard Mega Knight
Inferno Dragon Goblin Cage
Bandit Electro Wizard Mega Knight
Electro Wizard Fireball The Log Bandit Mega Knight
Inferno Dragon Fireball Electro Wizard
Goblin Cage Mega Knight Fireball The Log Bandit Electro Wizard
Fireball Mega Knight Goblin Cage The Log Electro Wizard
Inferno Dragon Goblin Cage Bandit Electro Wizard Mega Knight
Fireball Goblin Cage The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Fireball Goblin Cage Electro Wizard
Fireball Goblin Cage Mega Knight The Log Bandit Electro Wizard
Goblin Cage The Log Fireball Bandit Electro Wizard Inferno Dragon Mega Knight
Goblin Cage Electro Wizard Inferno Dragon
Mega Knight Fireball The Log Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Cage Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log Inferno Dragon Mega Knight
Bandit Mega Knight Goblin Cage The Log Electro Wizard
Mega Knight Fireball Goblin Cage The Log Bandit Electro Wizard
Goblin Cage Bandit Inferno Dragon Mega Knight
Fireball Electro Wizard
Fireball Goblin Cage Bandit Electro Wizard
Mega Knight Goblin Cage Inferno Dragon
Goblin Cage Electro Wizard Mega Knight Fireball The Log Bandit Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Mega Knight Goblin Cage
Mega Knight Fireball Goblin Cage The Log Electro Wizard
Mega Knight Fireball Goblin Cage Bandit
Fireball Goblin Cage Mega Knight
Electro Wizard Fireball Goblin Cage The Log Inferno Dragon
Mega Knight Fireball Goblin Cage The Log Electro Wizard Inferno Dragon
Fireball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit Mega Knight
Fireball
Fireball The Log Bandit Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit Mega Knight
Fireball The Log Bandit
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball Bandit
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard Mega Knight
Inferno Dragon
Fireball Mega Knight

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