My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Barbarian Hut Royal Ghost Night Witch Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Night Witch Ram Rider Little Prince
Zap
Firecracker Night Witch Ram Rider Little Prince
Barbarian Barrel
Firecracker Barbarian Hut Royal Ghost Night Witch Little Prince
The Log
Firecracker Barbarian Hut Ram Rider Little Prince
Earthquake
Firecracker Barbarian Hut
Arrows
Firecracker Night Witch Little Prince
Royal Delivery
Firecracker Royal Ghost Night Witch Ram Rider Little Prince
Fireball
Firecracker Barbarian Hut Night Witch Ram Rider Little Prince
Poison
Firecracker Barbarian Hut Night Witch Little Prince
Lightning
Barbarian Hut Night Witch Ram Rider Little Prince
Rocket
Barbarian Hut Night Witch Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Little Prince Fireball Night Witch Ram Rider Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Ghost Little Prince Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Barbarian Hut Ram Rider Mega Knight
Fireball
Ram Rider Mega Knight Little Prince
Barbarian Hut
Firecracker Royal Ghost Ram Rider
Royal Ghost
Barbarian Hut Ram Rider Mega Knight Little Prince
Night Witch
Mega Knight
Ram Rider
Firecracker Fireball Barbarian Hut Royal Ghost Mega Knight
Mega Knight
Firecracker Fireball Royal Ghost Night Witch Ram Rider
Little Prince
Fireball Royal Ghost

Defense Synergies 0 10

Firecracker
Barbarian Hut Night Witch Mega Knight
Fireball
Barbarian Hut Ram Rider Mega Knight Little Prince
Barbarian Hut
Firecracker Fireball
Royal Ghost
Mega Knight Little Prince
Night Witch
Firecracker Mega Knight
Ram Rider
Fireball
Mega Knight
Firecracker Fireball Royal Ghost Night Witch
Little Prince
Fireball Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Fireball Ram Rider
Barbarian Hut Firecracker Night Witch Ram Rider Mega Knight
Barbarian Hut Ram Rider Mega Knight Night Witch
Barbarian Hut Night Witch Firecracker Ram Rider Mega Knight
Firecracker Fireball Mega Knight
Fireball Firecracker Royal Ghost Night Witch Mega Knight
Ram Rider Firecracker Fireball Barbarian Hut Night Witch Little Prince
Barbarian Hut Fireball Ram Rider Mega Knight
Barbarian Hut Night Witch
Firecracker Royal Ghost Night Witch Mega Knight Little Prince
Firecracker Fireball Royal Ghost Night Witch Ram Rider Mega Knight
Firecracker Fireball Barbarian Hut Night Witch Ram Rider
Barbarian Hut Night Witch Mega Knight Fireball Ram Rider
Fireball Barbarian Hut Mega Knight Firecracker Royal Ghost Night Witch
Barbarian Hut Ram Rider Mega Knight
Barbarian Hut Fireball Ram Rider Mega Knight
Barbarian Hut Mega Knight Firecracker Fireball Night Witch
Fireball Mega Knight Firecracker Barbarian Hut Royal Ghost Night Witch Ram Rider Little Prince
Firecracker Fireball Barbarian Hut Royal Ghost Ram Rider Mega Knight Little Prince
Barbarian Hut Ram Rider
Royal Ghost Mega Knight Firecracker Fireball Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Fireball Royal Ghost
Fireball Firecracker Royal Ghost Mega Knight
Mega Knight Barbarian Hut Ram Rider
Mega Knight Fireball Barbarian Hut Night Witch Ram Rider
Barbarian Hut Night Witch Ram Rider Mega Knight
Firecracker Fireball Ram Rider
Fireball Barbarian Hut Night Witch Ram Rider
Mega Knight Barbarian Hut
Mega Knight Firecracker Fireball Barbarian Hut
Barbarian Hut
Mega Knight
Mega Knight Fireball
Mega Knight Fireball Barbarian Hut Night Witch Ram Rider
Firecracker Fireball Barbarian Hut Mega Knight
Firecracker Fireball Barbarian Hut Night Witch Little Prince
Mega Knight Firecracker Fireball Barbarian Hut Royal Ghost
Fireball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Barbarian Hut Royal Ghost
Firecracker Fireball Royal Ghost Ram Rider
Fireball Barbarian Hut
Firecracker Fireball Barbarian Hut
Fireball Firecracker Mega Knight
Firecracker Fireball Ram Rider
Firecracker
Fireball Firecracker Barbarian Hut Ram Rider
Fireball Firecracker Ram Rider
Fireball Night Witch
Firecracker Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball Barbarian Hut
Firecracker Fireball
Firecracker Fireball Barbarian Hut
Firecracker Fireball Barbarian Hut
Firecracker Fireball Barbarian Hut Mega Knight
Fireball
Night Witch
Firecracker Fireball Mega Knight
Firecracker Fireball Mega Knight Little Prince
Fireball Night Witch Mega Knight
Fireball
Fireball Barbarian Hut
Firecracker Fireball Mega Knight Little Prince
Firecracker Fireball Royal Ghost Ram Rider
Fireball Ram Rider Mega Knight
Fireball Firecracker
Firecracker Fireball Night Witch Little Prince
Firecracker Fireball
Fireball Night Witch
Fireball Night Witch Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Barbarian Hut Night Witch
Fireball Firecracker Ram Rider
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost Mega Knight Little Prince
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: