My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bandit Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Barrel Bandit
Giant Snowball
Goblin Gang Battle Ram Goblin Barrel
Zap
Goblin Gang Battle Ram Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Battle Ram Goblin Barrel Bandit
The Log
Goblin Gang Battle Ram Goblin Barrel Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Battle Ram Goblin Barrel Bandit
Fireball
Goblin Gang Battle Ram Goblin Barrel Bandit
Poison
Goblin Gang
Lightning
Battle Ram Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Bandit Fireball Battle Ram Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Battle Ram Bandit
Fireball
Battle Ram The Log Mega Knight
Battle Ram
The Log Bandit Goblin Gang Fireball Goblin Barrel
Goblin Barrel
Goblin Gang Battle Ram Bandit Mega Knight
The Log
Battle Ram Fireball Bandit Mega Knight
Bandit
Battle Ram Goblin Gang Goblin Barrel The Log Mega Knight
Mega Knight
Fireball Goblin Barrel The Log Bandit
Goblinstein

Defense Synergies 1 7

Goblin Gang
The Log Bandit
Fireball
The Log Bandit Mega Knight
Battle Ram
Goblin Barrel
The Log
Fireball Goblin Gang Bandit Mega Knight
Bandit
Goblin Gang Fireball The Log Mega Knight
Mega Knight
Fireball The Log Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Goblin Gang The Log Bandit Mega Knight
Goblin Gang Mega Knight Bandit
Goblin Gang Bandit Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Bandit Mega Knight
Goblin Gang Fireball
Fireball The Log Bandit Mega Knight
Goblin Gang
Goblin Gang Bandit Mega Knight
Goblin Gang Fireball The Log Bandit Mega Knight
Goblin Gang Fireball
Mega Knight Goblin Gang Fireball The Log Bandit
Fireball Mega Knight Goblin Gang The Log
Goblin Gang Bandit Mega Knight
Goblin Gang Fireball The Log Bandit Mega Knight
Mega Knight Goblin Gang Fireball
Fireball Mega Knight Goblin Gang The Log Bandit
The Log Fireball Bandit Mega Knight
Goblin Gang Mega Knight Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Bandit
Fireball Bandit Goblin Gang The Log Mega Knight
Goblin Gang Bandit Mega Knight The Log
Goblin Gang Mega Knight Fireball The Log Bandit
Goblin Gang Bandit Mega Knight
Fireball Goblin Gang
Goblin Gang Fireball Bandit
Mega Knight
Mega Knight Fireball The Log Bandit
Goblin Gang
Mega Knight
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball Bandit
Fireball Mega Knight
Goblin Gang Fireball The Log
Mega Knight Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log Bandit
Goblin Gang Fireball
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit Mega Knight
Fireball
Fireball The Log Bandit Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log Bandit
Fireball The Log Bandit Mega Knight
Fireball The Log Bandit
Fireball
Fireball
Fireball
Fireball The Log Bandit Mega Knight
Fireball
Mega Knight
Fireball The Log
Goblin Gang Fireball Bandit
Fireball
The Log Fireball
Fireball Goblin Gang Mega Knight
The Log Fireball
Fireball
Mega Knight
Goblin Gang Fireball The Log
Fireball
Fireball The Log Bandit Mega Knight
Fireball Mega Knight

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