My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Ram Rider
Giant Snowball
Goblin Barrel Guards Ram Rider
Zap
Goblin Barrel Guards Ram Rider
Barbarian Barrel
Bomb Tower Goblin Barrel Guards
The Log
Goblin Barrel Guards Ram Rider
Earthquake
Bomb Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Ram Rider
Fireball
Bomb Tower Goblin Barrel Ram Rider
Poison
Bomb Tower Guards
Lightning
Bomb Tower Ram Rider Goblinstein
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Fireball Bomb Tower Poison Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Guards Fireball Bomb Tower

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Ram Rider Mega Knight
Bomb Tower
Goblin Barrel
Guards Ram Rider Mega Knight
Guards
Goblin Barrel Ram Rider
Poison
Ram Rider Mega Knight
Ram Rider
Fireball Goblin Barrel Guards Poison Mega Knight Goblinstein
Mega Knight
Fireball Goblin Barrel Poison Ram Rider
Goblinstein
Ram Rider

Defense Synergies 0 5

Fireball
Bomb Tower Ram Rider Mega Knight
Bomb Tower
Fireball
Goblin Barrel
Guards
Poison
Poison
Guards Mega Knight
Ram Rider
Fireball
Mega Knight
Fireball Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ram Rider
Bomb Tower Ram Rider Mega Knight
Bomb Tower Ram Rider Mega Knight
Bomb Tower Guards Ram Rider Mega Knight
Fireball Bomb Tower Poison Mega Knight
Fireball Bomb Tower Guards Mega Knight
Ram Rider Fireball Bomb Tower Poison
Fireball Bomb Tower Poison Ram Rider Mega Knight
Bomb Tower
Guards Mega Knight
Guards Poison Fireball Bomb Tower Ram Rider Mega Knight
Fireball Poison Ram Rider
Bomb Tower Mega Knight Fireball Guards Ram Rider
Fireball Bomb Tower Mega Knight Guards Poison
Bomb Tower Ram Rider Mega Knight
Bomb Tower Fireball Ram Rider Mega Knight Goblinstein
Bomb Tower Mega Knight Fireball Poison
Fireball Bomb Tower Mega Knight Guards Ram Rider
Bomb Tower Poison Fireball Guards Ram Rider Mega Knight
Bomb Tower Ram Rider
Mega Knight Fireball Bomb Tower Guards Poison
Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball
Fireball Poison Bomb Tower Mega Knight
Guards Mega Knight Bomb Tower Ram Rider
Guards Mega Knight Fireball Ram Rider
Guards Ram Rider Mega Knight
Fireball Poison Goblinstein Bomb Tower Ram Rider
Guards Fireball Bomb Tower Ram Rider
Mega Knight Bomb Tower
Mega Knight Goblinstein Fireball Bomb Tower Poison
Guards
Mega Knight Bomb Tower Guards
Mega Knight Fireball Guards Poison
Mega Knight Fireball Bomb Tower Guards Ram Rider
Fireball Bomb Tower Mega Knight
Guards Fireball Bomb Tower Poison Goblinstein
Poison Mega Knight Fireball Bomb Tower
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Guards
Fireball Poison Ram Rider
Fireball Poison
Fireball Guards Poison
Fireball Poison Mega Knight Goblinstein
Fireball Poison Goblinstein Ram Rider
Poison
Fireball Poison Ram Rider
Fireball Poison Ram Rider
Fireball Guards Poison
Poison Fireball Ram Rider
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Mega Knight
Fireball Poison
Fireball Poison Mega Knight
Fireball Poison Mega Knight
Fireball Poison Mega Knight
Fireball Poison
Fireball Poison
Poison Fireball Mega Knight Goblinstein
Fireball Poison Ram Rider
Fireball Poison Ram Rider Mega Knight
Fireball Poison
Poison Fireball
Fireball Guards Poison Goblinstein
Fireball
Poison Fireball Mega Knight
Fireball Poison
Mega Knight
Fireball Poison
Fireball Guards Goblinstein
Fireball Poison Ram Rider
Fireball
Fireball Poison Mega Knight
Fireball Poison
Fireball Poison
Mega Knight
Fireball Guards Poison
Fireball Poison
Poison Fireball Mega Knight
Fireball Mega Knight
Poison

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