My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Hog Rider Furnace Royal Hogs Skeleton Army Witch
Zap
Furnace Inferno Tower Royal Hogs Skeleton Army Witch
Barbarian Barrel
Bomb Tower Furnace Inferno Tower Royal Hogs Skeleton Army Witch
The Log
Hog Rider Furnace Royal Hogs Skeleton Army Witch
Earthquake
Bomb Tower Hog Rider Furnace Inferno Tower Royal Hogs Skeleton Army Witch
Arrows
Furnace Royal Hogs Skeleton Army Witch
Royal Delivery
Hog Rider Royal Hogs Skeleton Army Witch
Fireball
Bomb Tower Hog Rider Furnace Inferno Tower Royal Hogs Skeleton Army Witch
Poison
Bomb Tower Furnace Inferno Tower Royal Hogs Skeleton Army Witch
Lightning
Bomb Tower Furnace Inferno Tower Witch
Rocket
Bomb Tower Hog Rider Furnace Inferno Tower Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Bomb Tower Hog Rider Furnace Inferno Tower Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Bomb Tower Hog Rider

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Royal Hogs
Bomb Tower
Hog Rider
Fireball Furnace Witch
Furnace
Hog Rider Royal Hogs
Inferno Tower
Royal Hogs
Fireball Furnace
Skeleton Army
Witch
Hog Rider

Defense Synergies 1 4

Fireball
Bomb Tower Inferno Tower
Bomb Tower
Fireball Skeleton Army
Hog Rider
Furnace
Skeleton Army
Inferno Tower
Skeleton Army Fireball
Royal Hogs
Skeleton Army
Inferno Tower Bomb Tower Furnace
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Bomb Tower Inferno Tower Skeleton Army Furnace Witch
Bomb Tower Furnace Inferno Tower Skeleton Army Witch
Bomb Tower Inferno Tower Skeleton Army Witch Furnace
Fireball Bomb Tower Skeleton Army
Fireball Skeleton Army Bomb Tower Furnace
Furnace Inferno Tower Fireball Bomb Tower Witch
Fireball Bomb Tower Inferno Tower
Inferno Tower Witch Bomb Tower Furnace Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Witch Fireball Bomb Tower Furnace
Inferno Tower Fireball Furnace Witch
Bomb Tower Furnace Inferno Tower Skeleton Army Fireball Witch
Fireball Bomb Tower Skeleton Army Furnace Witch
Inferno Tower Skeleton Army Bomb Tower Furnace
Bomb Tower Inferno Tower Skeleton Army Fireball Furnace
Bomb Tower Fireball Furnace Inferno Tower Skeleton Army Witch
Fireball Bomb Tower Furnace Skeleton Army Witch
Bomb Tower Furnace Witch Fireball
Bomb Tower Inferno Tower
Skeleton Army Fireball Bomb Tower Furnace Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Inferno Tower Witch
Fireball Bomb Tower
Skeleton Army Bomb Tower Furnace Inferno Tower Witch
Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army Witch
Fireball Furnace Bomb Tower Witch
Skeleton Army Fireball Bomb Tower Furnace Inferno Tower Witch
Inferno Tower Bomb Tower Skeleton Army
Fireball Bomb Tower Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Bomb Tower Inferno Tower Witch
Skeleton Army Fireball
Skeleton Army Fireball Bomb Tower Inferno Tower Witch
Fireball Bomb Tower Furnace Skeleton Army Witch
Inferno Tower Skeleton Army Witch Fireball Bomb Tower Furnace
Fireball Bomb Tower Inferno Tower Witch
Fireball Bomb Tower Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Furnace Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Furnace Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Furnace Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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