My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Electro Dragon Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Dragon Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Bandit
Giant Snowball
Hog Rider Electro Dragon
Zap
Dark Prince Bandit
Barbarian Barrel
Bomb Tower Wizard Dark Prince Bandit
The Log
Hog Rider Dark Prince Bandit
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Dark Prince Electro Dragon Bandit
Fireball
Bomb Tower Hog Rider Wizard Electro Dragon Bandit
Poison
Bomb Tower Wizard Electro Dragon
Lightning
Bomb Tower Wizard Dark Prince Electro Dragon Bandit Monk
Rocket
Bomb Tower Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fireball Bomb Tower Hog Rider Dark Prince Wizard Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Fireball Bomb Tower Hog Rider

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Dark Prince
Bomb Tower
Hog Rider
Fireball Wizard Dark Prince Bandit
Wizard
Hog Rider Dark Prince Bandit
Dark Prince
Fireball Hog Rider Wizard Bandit
Electro Dragon
Bandit
Hog Rider Wizard Dark Prince
Monk

Defense Synergies 0 7

Fireball
Bomb Tower Dark Prince Bandit
Bomb Tower
Fireball
Hog Rider
Wizard
Dark Prince Bandit
Dark Prince
Fireball Wizard Electro Dragon Bandit
Electro Dragon
Dark Prince
Bandit
Fireball Wizard Dark Prince
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Dragon
Bomb Tower Dark Prince Electro Dragon Bandit Monk
Bomb Tower Dark Prince Electro Dragon Bandit
Bomb Tower Dark Prince Electro Dragon Bandit Monk
Fireball Bomb Tower Dark Prince Monk
Fireball Bomb Tower Dark Prince Electro Dragon Bandit
Fireball Bomb Tower Wizard Electro Dragon
Fireball Bomb Tower Electro Dragon Bandit Monk
Bomb Tower
Dark Prince Bandit
Fireball Bomb Tower Wizard Dark Prince Electro Dragon Bandit
Fireball Wizard Electro Dragon
Bomb Tower Fireball Wizard Dark Prince Electro Dragon Bandit
Fireball Bomb Tower Wizard Dark Prince Electro Dragon
Bomb Tower Bandit
Bomb Tower Monk Fireball Bandit
Bomb Tower Wizard Fireball Dark Prince Electro Dragon
Fireball Bomb Tower Wizard Dark Prince Electro Dragon Bandit
Bomb Tower Wizard Fireball Dark Prince Electro Dragon Bandit
Bomb Tower
Wizard Dark Prince Fireball Bomb Tower Electro Dragon Bandit
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Bandit
Fireball Bandit Bomb Tower Wizard Electro Dragon Monk
Bandit Bomb Tower Dark Prince Electro Dragon
Dark Prince Fireball Bandit Monk
Dark Prince Bandit
Fireball Wizard Bomb Tower Electro Dragon Monk
Dark Prince Fireball Bomb Tower Bandit
Bomb Tower Dark Prince
Electro Dragon Fireball Bomb Tower Dark Prince Bandit Monk
Bomb Tower Dark Prince Electro Dragon
Monk Fireball Dark Prince
Dark Prince Fireball Bomb Tower Wizard Bandit
Wizard Fireball Bomb Tower Electro Dragon
Electro Dragon Fireball Bomb Tower Dark Prince Monk
Fireball Bomb Tower Wizard Dark Prince Electro Dragon
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Bandit Monk
Fireball Monk Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Electro Dragon Monk
Wizard
Fireball Wizard Electro Dragon
Fireball Monk Wizard Electro Dragon Bandit
Fireball Electro Dragon
Monk Fireball Wizard Dark Prince Electro Dragon Bandit
Fireball Monk Wizard Electro Dragon
Fireball Bandit
Fireball Electro Dragon Bandit Monk
Fireball
Fireball Wizard Electro Dragon Bandit
Fireball Wizard Electro Dragon Bandit
Monk Fireball
Fireball Wizard Dark Prince Electro Dragon Bandit Monk
Fireball Wizard Electro Dragon Monk
Fireball Monk
Fireball Wizard
Monk
Fireball Electro Dragon Monk
Fireball Wizard Dark Prince Electro Dragon
Fireball Wizard Electro Dragon Bandit Monk
Fireball Wizard Electro Dragon Bandit Monk
Fireball Bandit
Fireball Wizard Electro Dragon
Electro Dragon Fireball Wizard
Fireball
Fireball Wizard Electro Dragon Bandit
Fireball Electro Dragon Monk
Fireball Wizard Monk
Fireball Dark Prince Electro Dragon Bandit
Fireball Wizard Electro Dragon Monk
Fireball
Fireball Wizard Dark Prince Electro Dragon
Fireball Wizard Electro Dragon
Monk Fireball
Dark Prince Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball Dark Prince Bandit Monk
Fireball Wizard Electro Dragon Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: