My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Witch Princess
Zap
Guards Witch Princess
Barbarian Barrel
Bomb Tower Guards Witch Princess
The Log
Guards Witch Princess
Earthquake
Bomb Tower Guards Witch
Arrows
Guards Witch Princess
Royal Delivery
Guards Witch Princess
Fireball
Bomb Tower Witch Princess
Poison
Bomb Tower Guards Witch Princess
Lightning
Bomb Tower Witch Goblinstein
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Princess Fireball Bomb Tower Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Guards Princess Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Princess Mega Knight
Bomb Tower
Rage
Witch
Guards
Witch
Rage Mega Knight
Princess
Fireball Mega Knight
Mega Knight
Fireball Witch Princess
Goblinstein

Defense Synergies 0 7

Fireball
Bomb Tower Princess Mega Knight
Bomb Tower
Fireball
Rage
Guards
Witch Princess
Witch
Guards Mega Knight
Princess
Fireball Guards Mega Knight
Mega Knight
Fireball Witch Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bomb Tower Witch Mega Knight
Bomb Tower Witch Mega Knight
Bomb Tower Witch Guards Mega Knight
Fireball Bomb Tower Princess Mega Knight
Fireball Bomb Tower Guards Mega Knight
Fireball Bomb Tower Witch Princess
Fireball Bomb Tower Mega Knight
Witch Bomb Tower Princess
Guards Mega Knight
Guards Witch Fireball Bomb Tower Princess Mega Knight
Fireball Witch Princess
Bomb Tower Mega Knight Fireball Guards Witch
Fireball Bomb Tower Mega Knight Guards Witch Princess
Bomb Tower Mega Knight
Bomb Tower Fireball Mega Knight Goblinstein
Bomb Tower Mega Knight Fireball Witch
Fireball Bomb Tower Mega Knight Guards Witch
Bomb Tower Witch Fireball Guards Princess Mega Knight
Bomb Tower
Mega Knight Fireball Bomb Tower Guards Witch
Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Witch
Fireball Bomb Tower Mega Knight
Guards Mega Knight Bomb Tower Witch
Guards Mega Knight Fireball
Guards Witch Mega Knight
Fireball Goblinstein Bomb Tower Witch Princess
Guards Fireball Bomb Tower Witch
Mega Knight Bomb Tower
Mega Knight Goblinstein Fireball Bomb Tower Witch
Witch Guards
Mega Knight Bomb Tower Guards Witch
Mega Knight Fireball Guards
Mega Knight Fireball Bomb Tower Guards Witch
Fireball Bomb Tower Witch Princess Mega Knight
Guards Witch Fireball Bomb Tower Goblinstein
Mega Knight Fireball Bomb Tower Witch Princess
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Princess
Fireball
Fireball Guards
Fireball Mega Knight Goblinstein
Fireball Goblinstein Witch Princess
Witch Princess
Fireball Princess
Fireball
Fireball Guards
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess Mega Knight
Fireball
Fireball Princess Mega Knight
Fireball Witch Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Fireball Witch Princess Mega Knight Goblinstein
Witch
Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball
Fireball Witch Princess
Fireball Guards Witch Goblinstein
Fireball
Fireball Mega Knight
Fireball Princess
Mega Knight
Fireball Princess
Fireball Guards Witch Princess Goblinstein
Fireball Witch Princess
Fireball
Fireball Princess Mega Knight
Fireball Princess
Fireball
Mega Knight
Fireball Guards Witch Princess
Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball Mega Knight

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