My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bowler Cannon Cart Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Witch Cannon Cart Inferno Dragon
Barbarian Barrel
Witch Cannon Cart Ice Wizard
The Log
Witch Cannon Cart
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Bowler Cannon Cart Ice Wizard Inferno Dragon
Fireball
Witch Bowler Cannon Cart Ice Wizard Inferno Dragon
Poison
Bats Witch Ice Wizard
Lightning
Witch Bowler Cannon Cart Ice Wizard Inferno Dragon
Rocket
Witch Bowler Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Fireball Inferno Dragon Witch Bowler Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Ice Wizard Fireball Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Bowler Cannon Cart Inferno Dragon
Fireball
Mega Knight
Witch
Bowler Cannon Cart Mega Knight
Bowler
Bats Witch Ice Wizard
Cannon Cart
Bats Witch
Ice Wizard
Bowler
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Fireball Witch

Defense Synergies 0 16

Bats
Bowler Cannon Cart Ice Wizard Inferno Dragon Mega Knight
Fireball
Ice Wizard Mega Knight
Witch
Bowler Cannon Cart Ice Wizard Mega Knight
Bowler
Bats Witch Ice Wizard
Cannon Cart
Bats Witch Ice Wizard
Ice Wizard
Bats Fireball Witch Bowler Cannon Cart Inferno Dragon Mega Knight
Inferno Dragon
Bats Ice Wizard Mega Knight
Mega Knight
Bats Fireball Witch Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Fireball
Inferno Dragon Bats Witch Cannon Cart Ice Wizard Mega Knight
Witch Bowler Mega Knight Bats Cannon Cart Ice Wizard Inferno Dragon
Witch Inferno Dragon Bats Bowler Cannon Cart Ice Wizard Mega Knight
Fireball Bowler Mega Knight
Fireball Bowler Bats Cannon Cart Ice Wizard Mega Knight
Bats Inferno Dragon Fireball Witch Ice Wizard
Bowler Fireball Cannon Cart Mega Knight
Witch Inferno Dragon Ice Wizard
Bowler Cannon Cart Ice Wizard Mega Knight
Bats Witch Ice Wizard Fireball Bowler Cannon Cart Mega Knight
Inferno Dragon Bats Fireball Witch Ice Wizard
Bowler Mega Knight Bats Fireball Witch Cannon Cart Ice Wizard
Fireball Bowler Mega Knight Bats Witch Cannon Cart
Inferno Dragon Cannon Cart Mega Knight
Fireball Bowler Inferno Dragon Mega Knight
Mega Knight Bats Fireball Witch Bowler Cannon Cart
Fireball Mega Knight Bats Witch Bowler Cannon Cart Ice Wizard
Witch Bats Fireball Bowler Cannon Cart Ice Wizard Inferno Dragon Mega Knight
Cannon Cart Inferno Dragon
Bowler Mega Knight Bats Fireball Witch Cannon Cart
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Bowler Cannon Cart
Fireball Bowler Cannon Cart Inferno Dragon Mega Knight
Mega Knight Bats Witch Bowler Cannon Cart
Bowler Mega Knight Bats Fireball Cannon Cart
Witch Bowler Cannon Cart Inferno Dragon Mega Knight
Fireball Bats Witch Ice Wizard
Bats Fireball Witch Bowler Cannon Cart Ice Wizard
Mega Knight Cannon Cart Inferno Dragon
Mega Knight Bats Fireball Witch Cannon Cart Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch Bowler Cannon Cart
Mega Knight Fireball Bowler
Bowler Cannon Cart Mega Knight Fireball Witch
Fireball Witch Bowler Cannon Cart Mega Knight
Witch Bats Fireball Bowler Cannon Cart Inferno Dragon
Bats Bowler Mega Knight Fireball Witch Cannon Cart Ice Wizard Inferno Dragon
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler Ice Wizard
Fireball Cannon Cart
Cannon Cart Fireball
Fireball Bowler Mega Knight
Fireball Bats Witch Ice Wizard
Witch Bowler
Fireball Bowler Ice Wizard
Fireball
Bats Fireball Bowler
Fireball Bowler Cannon Cart
Fireball
Fireball Bowler Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Witch Bowler Cannon Cart
Fireball Bowler Cannon Cart Mega Knight
Fireball
Bats
Fireball Bowler Mega Knight
Fireball Witch Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball
Bowler
Fireball Cannon Cart
Fireball Witch Bowler Ice Wizard Mega Knight
Witch Inferno Dragon
Fireball Witch Bowler Ice Wizard
Fireball Witch Bowler Mega Knight
Fireball
Bats Fireball Witch Ice Wizard
Bats Fireball Witch
Fireball Bowler
Fireball Mega Knight
Fireball
Mega Knight
Fireball Bowler
Bats Fireball Witch Cannon Cart
Fireball Witch Ice Wizard
Fireball
Fireball Bowler Cannon Cart Mega Knight
Fireball Bowler
Fireball
Cannon Cart Mega Knight
Bats Fireball Witch Bowler
Bats Fireball Witch
Fireball Witch Bowler Cannon Cart Mega Knight
Cannon Cart Inferno Dragon
Fireball Bowler Mega Knight

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