My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner Electro Giant Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dark Prince Electro Giant Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Dark Prince Bandit Phoenix
Giant Snowball
Goblin Curse
Zap
Goblin Curse Dark Prince Bandit
Barbarian Barrel
Heal Spirit Goblin Curse Dark Prince Executioner Bandit
The Log
Heal Spirit Goblin Curse Dark Prince Bandit
Earthquake
Arrows
Heal Spirit Goblin Curse
Royal Delivery
Heal Spirit Dark Prince Executioner Bandit
Fireball
Executioner Bandit
Poison
Goblin Curse Executioner Phoenix
Lightning
Dark Prince Executioner Bandit Phoenix
Rocket
Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Executioner Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Curse Dark Prince Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Curse Bandit Fireball Dark Prince Phoenix Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Curse Bandit Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Dark Prince Bandit
Fireball
Goblin Curse Dark Prince
Goblin Curse
Fireball Executioner
Dark Prince
Electro Giant Heal Spirit Fireball Executioner Bandit
Executioner
Goblin Curse Dark Prince Bandit
Electro Giant
Dark Prince
Bandit
Heal Spirit Dark Prince Executioner
Phoenix

Defense Synergies 0 5

Heal Spirit
Fireball
Dark Prince Bandit
Goblin Curse
Dark Prince
Fireball Executioner Bandit
Executioner
Dark Prince Bandit
Electro Giant
Bandit
Fireball Dark Prince Executioner
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Goblin Curse Dark Prince Executioner Bandit Phoenix
Goblin Curse Dark Prince Executioner Bandit
Goblin Curse Dark Prince Bandit Phoenix
Fireball Dark Prince
Fireball Dark Prince Executioner Bandit
Fireball Goblin Curse Executioner Phoenix
Fireball Electro Giant Bandit Phoenix
Goblin Curse Phoenix
Dark Prince Bandit Phoenix
Goblin Curse Executioner Fireball Dark Prince Electro Giant Bandit
Executioner Fireball Goblin Curse Phoenix
Fireball Goblin Curse Dark Prince Bandit
Fireball Executioner Goblin Curse Dark Prince
Goblin Curse Bandit Phoenix
Fireball Goblin Curse Electro Giant Bandit
Fireball Dark Prince Executioner
Fireball Dark Prince Executioner Bandit
Executioner Fireball Goblin Curse Dark Prince Bandit
Goblin Curse Phoenix
Dark Prince Fireball Goblin Curse Executioner Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Electro Giant Bandit
Fireball Bandit Executioner Phoenix
Bandit Dark Prince
Dark Prince Fireball Bandit Phoenix
Goblin Curse Dark Prince Executioner Bandit Phoenix
Fireball Executioner Electro Giant Goblin Curse
Dark Prince Fireball Bandit Phoenix
Goblin Curse Dark Prince Phoenix
Fireball Dark Prince Bandit Phoenix
Goblin Curse Phoenix
Dark Prince Phoenix
Fireball Dark Prince Electro Giant Phoenix
Dark Prince Fireball Goblin Curse Executioner Bandit
Fireball Goblin Curse Executioner Electro Giant
Electro Giant Phoenix Fireball Dark Prince Executioner
Executioner Fireball Goblin Curse Dark Prince Electro Giant Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Goblin Curse Executioner Bandit
Fireball Bandit
Fireball Dark Prince
Fireball Executioner Goblin Curse Dark Prince
Fireball Executioner Electro Giant Goblin Curse
Executioner
Fireball Goblin Curse Executioner
Fireball Bandit
Fireball
Fireball Dark Prince Bandit
Fireball Goblin Curse Executioner
Fireball Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Fireball Dark Prince Executioner Bandit
Fireball Goblin Curse Electro Giant
Fireball
Fireball
Fireball
Goblin Curse Electro Giant Fireball Dark Prince Executioner
Fireball Executioner Bandit
Fireball Bandit
Fireball Goblin Curse Bandit
Fireball Goblin Curse Executioner Electro Giant
Fireball Electro Giant
Fireball
Fireball Bandit
Fireball
Fireball Goblin Curse
Fireball Dark Prince Bandit
Fireball Goblin Curse Executioner
Fireball
Fireball Dark Prince Executioner
Fireball Executioner
Fireball Electro Giant
Dark Prince Executioner
Electro Giant Fireball
Fireball Executioner
Fireball Dark Prince Executioner Electro Giant Bandit
Fireball

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