My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Dark Prince Ice Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Goblin Curse Dark Prince Ram Rider
Giant Snowball
Bats Royal Recruits Goblin Curse Ram Rider
Zap
Bats Goblin Curse Dark Prince Ram Rider
Barbarian Barrel
Royal Recruits Goblin Curse Dark Prince Ice Wizard
The Log
Royal Recruits Goblin Curse Dark Prince Ram Rider
Earthquake
Arrows
Bats Royal Recruits Goblin Curse
Royal Delivery
Bats Royal Recruits Dark Prince Ice Wizard Mother Witch Ram Rider
Fireball
Ice Wizard Mother Witch Ram Rider
Poison
Bats Royal Recruits Goblin Curse Ice Wizard Mother Witch
Lightning
Dark Prince Ice Wizard Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Goblin Curse Dark Prince Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Ice Wizard Fireball Dark Prince Mother Witch Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Curse Ice Wizard Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Dark Prince Ram Rider
Royal Recruits
Bats Ram Rider
Fireball
Goblin Curse Dark Prince Ram Rider
Goblin Curse
Fireball
Dark Prince
Bats Fireball Ice Wizard Mother Witch Ram Rider
Ice Wizard
Dark Prince Ram Rider
Mother Witch
Dark Prince Ram Rider
Ram Rider
Bats Royal Recruits Fireball Dark Prince Ice Wizard Mother Witch

Defense Synergies 0 10

Bats
Royal Recruits Dark Prince Ice Wizard
Royal Recruits
Bats Ice Wizard
Fireball
Dark Prince Ice Wizard Ram Rider
Goblin Curse
Dark Prince
Bats Fireball Ice Wizard Mother Witch
Ice Wizard
Bats Royal Recruits Fireball Dark Prince Mother Witch
Mother Witch
Dark Prince Ice Wizard
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Ram Rider
Bats Royal Recruits Goblin Curse Dark Prince Ice Wizard Ram Rider
Ram Rider Bats Royal Recruits Goblin Curse Dark Prince Ice Wizard
Royal Recruits Bats Goblin Curse Dark Prince Ice Wizard Ram Rider
Royal Recruits Fireball Dark Prince
Fireball Bats Dark Prince Ice Wizard Mother Witch
Bats Ram Rider Fireball Goblin Curse Ice Wizard
Royal Recruits Fireball Ram Rider
Royal Recruits Goblin Curse Ice Wizard
Royal Recruits Dark Prince Ice Wizard
Bats Goblin Curse Ice Wizard Mother Witch Royal Recruits Fireball Dark Prince Ram Rider
Bats Fireball Goblin Curse Ice Wizard Ram Rider
Royal Recruits Bats Fireball Goblin Curse Dark Prince Ice Wizard Ram Rider
Fireball Bats Royal Recruits Goblin Curse Dark Prince
Royal Recruits Goblin Curse Ram Rider
Royal Recruits Fireball Goblin Curse Ram Rider
Bats Royal Recruits Fireball Dark Prince
Fireball Bats Royal Recruits Dark Prince Ice Wizard Ram Rider
Bats Royal Recruits Fireball Goblin Curse Dark Prince Ice Wizard Mother Witch Ram Rider
Royal Recruits Goblin Curse Ram Rider
Royal Recruits Dark Prince Bats Fireball Goblin Curse Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Dark Prince
Fireball
Royal Recruits Bats Dark Prince Ram Rider
Royal Recruits Dark Prince Bats Fireball Ram Rider
Royal Recruits Goblin Curse Dark Prince Ram Rider
Fireball Mother Witch Bats Goblin Curse Ice Wizard Ram Rider
Royal Recruits Dark Prince Bats Fireball Ice Wizard Ram Rider
Royal Recruits Goblin Curse Dark Prince
Royal Recruits Bats Fireball Dark Prince
Royal Recruits Goblin Curse
Bats Royal Recruits Dark Prince
Royal Recruits Fireball Dark Prince
Royal Recruits Dark Prince Fireball Goblin Curse Ram Rider
Royal Recruits Fireball Goblin Curse
Royal Recruits Bats Fireball Dark Prince
Bats Royal Recruits Fireball Goblin Curse Dark Prince Ice Wizard Mother Witch
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Goblin Curse Ice Wizard Ram Rider
Fireball
Royal Recruits Fireball Dark Prince
Fireball Goblin Curse Dark Prince
Fireball Mother Witch Bats Goblin Curse Ice Wizard Ram Rider
Fireball Goblin Curse Ice Wizard Ram Rider
Fireball Ram Rider
Bats Fireball
Royal Recruits Fireball Dark Prince Ram Rider
Fireball Goblin Curse
Fireball
Fireball
Fireball
Fireball
Royal Recruits Fireball
Fireball
Bats
Fireball Dark Prince
Fireball Goblin Curse Mother Witch
Fireball
Fireball
Royal Recruits Fireball
Goblin Curse Mother Witch Fireball Dark Prince Ice Wizard
Fireball Ice Wizard Ram Rider
Fireball Ram Rider
Fireball Goblin Curse
Bats Fireball Goblin Curse Ice Wizard Mother Witch
Bats Fireball
Fireball
Fireball
Fireball
Fireball Goblin Curse
Bats Royal Recruits Fireball Dark Prince
Fireball Goblin Curse Ice Wizard Ram Rider
Fireball
Fireball Dark Prince
Fireball
Fireball
Royal Recruits Dark Prince
Bats Royal Recruits Fireball
Bats Fireball
Royal Recruits Fireball Dark Prince
Fireball

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