My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince Bandit
Barbarian Barrel
Firecracker Battle Ram Dark Prince Bandit Magic Archer
The Log
Firecracker Battle Ram Dark Prince Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince P.E.K.K.A Bandit Magic Archer
Fireball
Firecracker Battle Ram Bandit Magic Archer
Poison
Firecracker Magic Archer
Lightning
Battle Ram Dark Prince Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Bandit Fireball Battle Ram Dark Prince Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Bandit Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Dark Prince P.E.K.K.A Bandit
Fireball
Battle Ram Dark Prince The Log Magic Archer
Battle Ram
The Log Bandit Magic Archer Firecracker Fireball P.E.K.K.A
Dark Prince
Firecracker Fireball Bandit Magic Archer
P.E.K.K.A
Magic Archer Firecracker Battle Ram The Log
The Log
Battle Ram Fireball P.E.K.K.A Bandit Magic Archer
Bandit
Battle Ram Firecracker Dark Prince The Log Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Dark Prince The Log Bandit

Defense Synergies 3 11

Firecracker
The Log Dark Prince P.E.K.K.A Bandit
Fireball
The Log Dark Prince Bandit
Battle Ram
Dark Prince
Firecracker Fireball The Log Bandit Magic Archer
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Fireball P.E.K.K.A Dark Prince Bandit Magic Archer
Bandit
Firecracker Fireball Dark Prince The Log Magic Archer
Magic Archer
Dark Prince The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Magic Archer
P.E.K.K.A Firecracker Dark Prince The Log Bandit
P.E.K.K.A Dark Prince Bandit
P.E.K.K.A Firecracker Dark Prince Bandit
Firecracker Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Firecracker Dark Prince Bandit Magic Archer
Firecracker Fireball Magic Archer
Fireball P.E.K.K.A The Log Bandit Magic Archer
P.E.K.K.A
Firecracker Dark Prince Bandit
Firecracker Fireball Dark Prince The Log Bandit Magic Archer
Firecracker Fireball Magic Archer
P.E.K.K.A Fireball Dark Prince The Log Bandit
Fireball Firecracker Dark Prince P.E.K.K.A The Log Magic Archer
P.E.K.K.A Bandit
Fireball P.E.K.K.A The Log Bandit
Firecracker Fireball Dark Prince P.E.K.K.A
Fireball Firecracker Dark Prince The Log Bandit Magic Archer
The Log Firecracker Fireball Dark Prince Bandit Magic Archer
P.E.K.K.A
Dark Prince Firecracker Fireball P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A Bandit
Fireball Bandit Firecracker The Log Magic Archer
P.E.K.K.A Bandit Dark Prince The Log
Dark Prince P.E.K.K.A Fireball The Log Bandit
P.E.K.K.A Dark Prince Bandit
Firecracker Fireball Magic Archer
Dark Prince P.E.K.K.A Fireball Bandit
P.E.K.K.A Dark Prince
P.E.K.K.A Firecracker Fireball Dark Prince The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Fireball Bandit
Firecracker Fireball Magic Archer
Firecracker Fireball Dark Prince P.E.K.K.A The Log Magic Archer
Firecracker Fireball Dark Prince P.E.K.K.A The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker The Log Bandit
Firecracker Fireball The Log Bandit Magic Archer
Fireball The Log Bandit Magic Archer
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker The Log Magic Archer
Fireball The Log Firecracker Magic Archer
Fireball The Log Firecracker Bandit
Fireball
Firecracker Fireball Dark Prince The Log Bandit Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball The Log Bandit Magic Archer
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball The Log Bandit Magic Archer
Magic Archer Firecracker Fireball The Log Bandit
Fireball
Firecracker Fireball Dark Prince The Log Bandit Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Dark Prince Magic Archer
Firecracker Fireball The Log Bandit Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Firecracker The Log Bandit Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball
Fireball
Fireball The Log Bandit Magic Archer
Firecracker Fireball Magic Archer
P.E.K.K.A
Firecracker Fireball The Log Magic Archer
Fireball Dark Prince Bandit Magic Archer
Fireball Firecracker Magic Archer
The Log Fireball
Fireball Firecracker Dark Prince Magic Archer
The Log Firecracker Fireball Magic Archer
Fireball
Firecracker Dark Prince P.E.K.K.A
Firecracker Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Dark Prince The Log Bandit Magic Archer
P.E.K.K.A
Fireball Firecracker

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