My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Witch Inferno Dragon
Zap
Goblin Barrel Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Barrel Skeleton Army Witch Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Witch Electro Wizard Inferno Dragon
Poison
Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Fireball Electro Wizard Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant The Log Electro Wizard
Giant
Goblin Barrel Fireball Witch The Log Electro Wizard
Goblin Barrel
Giant Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Giant
The Log
Fireball Giant
Electro Wizard
Fireball Giant
Inferno Dragon

Defense Synergies 1 9

Fireball
The Log Electro Wizard
Giant
Goblin Barrel
Skeleton Army
The Log Electro Wizard Inferno Dragon
Witch
The Log Electro Wizard
The Log
Fireball Skeleton Army Witch Electro Wizard Inferno Dragon
Electro Wizard
Fireball Skeleton Army Witch The Log Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army Inferno Dragon Witch The Log Electro Wizard
Skeleton Army Witch Electro Wizard Inferno Dragon
Skeleton Army Witch Inferno Dragon Electro Wizard
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Electro Wizard
Electro Wizard Inferno Dragon Fireball Witch
Fireball The Log Electro Wizard
Witch Inferno Dragon Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Witch Electro Wizard Fireball The Log
Inferno Dragon Fireball Witch Electro Wizard
Skeleton Army Fireball Witch The Log Electro Wizard
Fireball Skeleton Army Witch The Log Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Fireball The Log Electro Wizard Inferno Dragon
Fireball Skeleton Army Witch Electro Wizard
Fireball Skeleton Army Witch The Log Electro Wizard
Witch The Log Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Fireball Witch The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Electro Wizard
Fireball Electro Wizard The Log Inferno Dragon
Skeleton Army Witch The Log Electro Wizard
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Witch Inferno Dragon
Fireball Witch Electro Wizard
Skeleton Army Fireball Witch Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Fireball Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Fireball The Log Inferno Dragon
Fireball Witch The Log Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch Inferno Dragon
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Skeleton Army Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard
Inferno Dragon
Fireball

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