My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Prince Inferno Dragon
Giant Snowball
Goblin Barrel Witch Inferno Dragon
Zap
Goblin Barrel Witch Prince Inferno Dragon
Barbarian Barrel
Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch Prince Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Witch Prince Electro Wizard Inferno Dragon
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Fireball Electro Wizard Inferno Dragon Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Barrel Fireball Electro Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Electro Wizard
Giant
Rage Goblin Barrel Prince Fireball Witch Electro Wizard
Rage
Giant Witch Prince Electro Wizard
Goblin Barrel
Giant Prince
Witch
Rage Giant Prince
Prince
Giant Goblin Barrel Rage Witch Electro Wizard
Electro Wizard
Fireball Giant Rage Prince
Inferno Dragon

Defense Synergies 0 5

Fireball
Electro Wizard
Giant
Rage
Goblin Barrel
Witch
Prince Electro Wizard
Prince
Witch Electro Wizard
Electro Wizard
Fireball Witch Prince Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Inferno Dragon Witch Prince Electro Wizard
Witch Prince Electro Wizard Inferno Dragon
Witch Prince Inferno Dragon Electro Wizard
Fireball Prince
Fireball Electro Wizard
Electro Wizard Inferno Dragon Fireball Witch
Fireball Electro Wizard
Witch Inferno Dragon Prince
Prince Electro Wizard
Witch Electro Wizard Fireball
Inferno Dragon Fireball Witch Electro Wizard
Prince Fireball Witch Electro Wizard
Fireball Witch Prince Electro Wizard
Inferno Dragon Prince Electro Wizard
Fireball Prince Electro Wizard Inferno Dragon
Fireball Witch Prince Electro Wizard
Fireball Witch Prince Electro Wizard
Witch Fireball Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Fireball Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Prince Inferno Dragon
Witch Prince Electro Wizard
Prince Fireball Electro Wizard
Witch Prince Inferno Dragon
Fireball Witch Electro Wizard
Prince Fireball Witch Electro Wizard
Prince Inferno Dragon
Electro Wizard Fireball Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Prince
Fireball Prince Electro Wizard
Prince Fireball Witch
Fireball Witch
Witch Electro Wizard Fireball Prince Inferno Dragon
Fireball Witch Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball Prince
Fireball
Fireball Witch
Witch
Fireball
Fireball
Fireball Prince Electro Wizard
Fireball Prince Electro Wizard
Fireball
Fireball
Fireball
Fireball Prince
Fireball Witch
Fireball
Fireball
Fireball Prince Electro Wizard
Fireball Witch
Fireball Prince
Fireball
Prince
Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch Electro Wizard
Fireball Witch Prince
Fireball
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Prince
Fireball
Electro Wizard Fireball Witch Prince
Fireball Witch Electro Wizard
Fireball
Fireball Prince Electro Wizard
Fireball
Fireball
Prince
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Prince Electro Wizard
Prince Inferno Dragon
Fireball

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