My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Elixir Golem Goblin Hut Ice Wizard Electro Wizard Magic Archer
The Log
Goblin Gang Elixir Golem Goblin Hut
Earthquake
Goblin Gang Elixir Golem Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Elixir Golem Goblin Hut Ice Wizard Electro Wizard Magic Archer
Fireball
Goblin Gang Elixir Golem Goblin Hut Ice Wizard Electro Wizard Magic Archer
Poison
Goblin Gang Elixir Golem Goblin Hut Ice Wizard Electro Wizard Magic Archer
Lightning
Goblin Hut Ice Wizard Electro Wizard Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Elixir Golem Ice Wizard Fireball Electro Wizard Magic Archer Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Elixir Golem Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Goblin Hut
Elixir Golem
Rage Goblin Gang Fireball Goblin Hut Ice Wizard Magic Archer
Fireball
Elixir Golem Electro Wizard Magic Archer
Goblin Hut
Goblin Gang Elixir Golem Ice Wizard Magic Archer
Rage
Elixir Golem Electro Wizard
Ice Wizard
Elixir Golem Goblin Hut
Electro Wizard
Fireball Rage Magic Archer
Magic Archer
Elixir Golem Fireball Goblin Hut Electro Wizard

Defense Synergies 0 10

Goblin Gang
Goblin Hut Ice Wizard Electro Wizard Magic Archer
Elixir Golem
Fireball
Goblin Hut Ice Wizard Electro Wizard
Goblin Hut
Goblin Gang Fireball Ice Wizard Electro Wizard
Rage
Ice Wizard
Goblin Gang Fireball Goblin Hut
Electro Wizard
Goblin Gang Fireball Goblin Hut Magic Archer
Magic Archer
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Electro Wizard Magic Archer
Goblin Gang Goblin Hut Ice Wizard Electro Wizard
Goblin Gang Goblin Hut Ice Wizard Electro Wizard
Goblin Hut Goblin Gang Ice Wizard Electro Wizard
Fireball
Goblin Gang Fireball Ice Wizard Electro Wizard Magic Archer
Electro Wizard Goblin Gang Fireball Goblin Hut Ice Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Goblin Gang Goblin Hut Ice Wizard
Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Fireball Goblin Hut Magic Archer
Goblin Gang Fireball Goblin Hut Ice Wizard Electro Wizard Magic Archer
Goblin Hut Goblin Gang Fireball Ice Wizard Electro Wizard
Fireball Goblin Gang Goblin Hut Electro Wizard Magic Archer
Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Fireball Goblin Hut Electro Wizard
Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Goblin Gang Goblin Hut Ice Wizard Electro Wizard Magic Archer
Fireball Goblin Hut Ice Wizard Electro Wizard Magic Archer
Goblin Hut Electro Wizard
Goblin Gang Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Goblin Gang Magic Archer
Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Fireball Electro Wizard
Goblin Gang Goblin Hut
Fireball Goblin Gang Goblin Hut Ice Wizard Electro Wizard Magic Archer
Goblin Gang Fireball Goblin Hut Ice Wizard Electro Wizard
Electro Wizard Fireball Goblin Hut Magic Archer
Goblin Gang Goblin Hut
Goblin Hut
Fireball Electro Wizard
Goblin Gang Fireball
Fireball Magic Archer
Goblin Gang Goblin Hut Electro Wizard Fireball Magic Archer
Fireball Goblin Hut Ice Wizard Electro Wizard Magic Archer
Fireball Goblin Hut Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Ice Wizard Electro Wizard Magic Archer
Fireball Goblin Hut Magic Archer
Fireball
Fireball Magic Archer
Fireball Ice Wizard Magic Archer
Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Goblin Hut Magic Archer
Magic Archer Fireball Goblin Hut
Fireball
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Ice Wizard Magic Archer
Fireball Ice Wizard Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Ice Wizard Electro Wizard Magic Archer
Electro Wizard Fireball Goblin Hut
Fireball
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Goblin Gang Fireball Goblin Hut Magic Archer
Fireball Ice Wizard Electro Wizard Magic Archer
Fireball
Fireball Goblin Gang Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Goblin Gang Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball

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