My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Wizard Magic Archer Lumberjack Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Goblin Cage Electro Wizard Magic Archer Lumberjack
The Log
Goblin Cage Lumberjack
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Electro Wizard Magic Archer Lumberjack
Fireball
Goblin Cage Electro Wizard Magic Archer Lumberjack
Poison
Goblin Cage Electro Wizard Magic Archer
Lightning
Goblin Cage Electro Wizard Magic Archer Lumberjack Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Goblin Cage Electro Wizard Magic Archer Lumberjack Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Goblin Cage Electro Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Magic Archer Mega Knight
Goblin Cage
The Log Magic Archer Lumberjack
The Log
Fireball Goblin Cage Magic Archer Lumberjack Mega Knight
Electro Wizard
Fireball Magic Archer Lumberjack Mega Knight
Magic Archer
Fireball Goblin Cage The Log Electro Wizard Lumberjack Mega Knight
Lumberjack
Goblin Cage The Log Electro Wizard Magic Archer Mega Knight
Mega Knight
Fireball The Log Electro Wizard Magic Archer Lumberjack
Monk

Defense Synergies 1 17

Fireball
The Log Goblin Cage Electro Wizard Lumberjack Mega Knight
Goblin Cage
Fireball The Log Electro Wizard Magic Archer Lumberjack
The Log
Fireball Goblin Cage Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Fireball Goblin Cage The Log Magic Archer Lumberjack Mega Knight
Magic Archer
Goblin Cage The Log Electro Wizard Lumberjack Mega Knight
Lumberjack
Fireball Goblin Cage The Log Electro Wizard Magic Archer
Mega Knight
Fireball The Log Electro Wizard Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage The Log Electro Wizard Magic Archer
Lumberjack Goblin Cage The Log Electro Wizard Mega Knight Monk
Goblin Cage Lumberjack Mega Knight Electro Wizard
Goblin Cage Lumberjack Electro Wizard Mega Knight Monk
Fireball Goblin Cage The Log Lumberjack Mega Knight Monk
Fireball The Log Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Fireball Goblin Cage Magic Archer
Fireball Goblin Cage The Log Electro Wizard Magic Archer Mega Knight Monk
Goblin Cage Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Fireball The Log Magic Archer Lumberjack Mega Knight
Fireball Electro Wizard Magic Archer
Goblin Cage Lumberjack Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight Goblin Cage The Log Electro Wizard Magic Archer Lumberjack
Goblin Cage Electro Wizard Lumberjack Mega Knight
Monk Fireball Goblin Cage The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Fireball Goblin Cage Electro Wizard Lumberjack
Fireball Goblin Cage Mega Knight The Log Electro Wizard Magic Archer Lumberjack
Goblin Cage The Log Fireball Electro Wizard Magic Archer Lumberjack Mega Knight
Goblin Cage Electro Wizard Lumberjack
Mega Knight Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Goblin Cage Electro Wizard
Fireball Electro Wizard The Log Magic Archer Lumberjack Mega Knight Monk
Lumberjack Mega Knight Goblin Cage The Log Electro Wizard
Lumberjack Mega Knight Fireball Goblin Cage The Log Electro Wizard Monk
Goblin Cage Lumberjack Mega Knight
Fireball Electro Wizard Magic Archer Monk
Fireball Goblin Cage Electro Wizard Lumberjack
Mega Knight Goblin Cage Lumberjack
Goblin Cage Electro Wizard Mega Knight Fireball The Log Magic Archer Monk
Goblin Cage
Mega Knight Goblin Cage Lumberjack
Mega Knight Monk Fireball Goblin Cage The Log Electro Wizard
Mega Knight Fireball Goblin Cage Lumberjack
Fireball Goblin Cage Magic Archer Mega Knight
Electro Wizard Fireball Goblin Cage The Log Magic Archer Lumberjack Monk
Mega Knight Fireball Goblin Cage The Log Electro Wizard Magic Archer
Fireball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Monk
Fireball Monk The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer Monk
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Monk
Fireball Electro Wizard Lumberjack
Monk Fireball The Log Electro Wizard Magic Archer
Fireball Monk Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer Monk
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log Mega Knight
Monk Fireball
Fireball The Log Electro Wizard Magic Archer Mega Knight Monk
Fireball The Log Magic Archer Mega Knight Monk
Fireball The Log Magic Archer Mega Knight Monk
Fireball
The Log Monk
Fireball The Log Monk
The Log Fireball Magic Archer Mega Knight
Fireball The Log Electro Wizard Magic Archer Monk
Fireball The Log Magic Archer Mega Knight Monk
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer Monk
Mega Knight
Fireball The Log Magic Archer Monk
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer Monk
The Log Fireball
Fireball Electro Wizard Magic Archer Lumberjack Mega Knight
The Log Fireball Magic Archer
Monk Fireball
Mega Knight
Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Electro Wizard Magic Archer Mega Knight Monk
Fireball Mega Knight Monk

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