My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Giant Skeleton Goblin Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Goblin Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Giant Skeleton Skeleton King
Giant Snowball
Royal Hogs Guards Witch Skeleton King
Zap
Royal Hogs Guards Witch Goblin Giant Skeleton King
Barbarian Barrel
Goblin Cage Royal Hogs Guards Witch Giant Skeleton Skeleton King
The Log
Goblin Cage Royal Hogs Guards Witch Giant Skeleton Skeleton King
Earthquake
Goblin Cage Royal Hogs Guards Witch Skeleton King
Arrows
Royal Hogs Guards Witch Skeleton King
Royal Delivery
Goblin Cage Royal Hogs Guards Witch Giant Skeleton Skeleton King
Fireball
Goblin Cage Royal Hogs Witch Skeleton King
Poison
Goblin Cage Royal Hogs Guards Witch Skeleton King
Lightning
Goblin Cage Witch Skeleton King
Rocket
Royal Hogs Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Goblin Cage Skeleton King Royal Hogs Witch Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Goblin Cage Skeleton King

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Giant Royal Hogs Skeleton King
Goblin Cage
Royal Hogs Witch Giant Skeleton
Royal Hogs
Fireball Goblin Cage Guards
Guards
Royal Hogs
Witch
Goblin Cage Giant Skeleton Goblin Giant Skeleton King
Giant Skeleton
Goblin Cage Witch
Goblin Giant
Fireball Witch
Skeleton King
Fireball Witch

Defense Synergies 1 6

Fireball
Goblin Giant Goblin Cage
Goblin Cage
Fireball Guards Witch
Royal Hogs
Guards
Goblin Cage Witch Giant Skeleton
Witch
Goblin Cage Guards Giant Skeleton
Giant Skeleton
Guards Witch
Goblin Giant
Fireball
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Goblin Giant
Goblin Cage Witch
Goblin Cage Witch Giant Skeleton
Goblin Cage Witch Guards Skeleton King
Fireball Goblin Cage Giant Skeleton
Fireball Guards
Fireball Goblin Cage Witch
Fireball Goblin Cage Giant Skeleton Goblin Giant
Witch Goblin Cage Skeleton King
Guards Giant Skeleton
Guards Witch Fireball Giant Skeleton Goblin Giant Skeleton King
Fireball Witch
Goblin Cage Fireball Guards Witch Giant Skeleton
Fireball Goblin Cage Guards Witch Skeleton King
Goblin Cage Skeleton King
Fireball Goblin Cage
Fireball Goblin Cage Witch
Fireball Goblin Cage Guards Witch
Goblin Cage Witch Fireball Guards Giant Skeleton
Goblin Cage
Fireball Guards Witch Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Cage Witch Giant Skeleton
Fireball
Guards Giant Skeleton Goblin Cage Witch Goblin Giant
Guards Giant Skeleton Fireball Goblin Cage Goblin Giant
Giant Skeleton Goblin Cage Guards Witch Goblin Giant
Fireball Witch Goblin Giant
Guards Fireball Goblin Cage Witch Giant Skeleton Goblin Giant
Giant Skeleton Goblin Cage Goblin Giant
Goblin Cage Giant Skeleton Fireball Witch
Witch Goblin Cage Guards Goblin Giant
Goblin Cage Guards Witch Giant Skeleton
Fireball Goblin Cage Guards Giant Skeleton Goblin Giant
Giant Skeleton Fireball Goblin Cage Guards Witch Goblin Giant Skeleton King
Fireball Goblin Cage Witch
Guards Witch Fireball Goblin Cage Giant Skeleton Goblin Giant Skeleton King
Fireball Goblin Cage Witch Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Giant Skeleton
Fireball
Fireball Giant Skeleton Goblin Giant
Fireball Guards Giant Skeleton
Fireball
Fireball Witch Goblin Giant
Witch
Fireball
Fireball
Fireball Guards
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Guards Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball Guards Witch
Fireball Witch
Fireball
Fireball
Fireball Skeleton King
Fireball Giant Skeleton
Fireball Guards Witch Giant Skeleton Skeleton King
Fireball Witch
Fireball Witch Giant Skeleton Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: