My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Goblin Cage Valkyrie Wizard Goblin Barrel
The Log
Goblin Cage Goblin Barrel
Earthquake
Goblin Cage Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Cage Valkyrie Wizard Goblin Barrel
Fireball
Goblin Cage Wizard Goblin Barrel
Poison
Goblin Cage Wizard
Lightning
Goblin Cage Valkyrie Wizard Goblinstein
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Fireball Goblin Cage Valkyrie Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Fireball Goblin Cage

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Mega Knight
Goblin Cage
Goblin Barrel The Log
Valkyrie
Goblin Barrel Wizard
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Goblin Cage Mega Knight
The Log
Fireball Goblin Cage Mega Knight
Mega Knight
Fireball Wizard Goblin Barrel The Log
Goblinstein

Defense Synergies 1 10

Fireball
The Log Goblin Cage Valkyrie Mega Knight
Goblin Cage
Fireball Wizard The Log
Valkyrie
Fireball Wizard The Log
Wizard
Goblin Cage Valkyrie The Log Mega Knight
Goblin Barrel
The Log
Fireball Goblin Cage Valkyrie Wizard Mega Knight
Mega Knight
Fireball Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Valkyrie Wizard The Log
Goblin Cage Valkyrie The Log Mega Knight
Goblin Cage Mega Knight Valkyrie
Goblin Cage Valkyrie Mega Knight
Fireball Goblin Cage Valkyrie The Log Mega Knight
Fireball The Log Valkyrie Mega Knight
Fireball Goblin Cage Wizard
Fireball Goblin Cage Valkyrie The Log Mega Knight
Goblin Cage
Valkyrie Mega Knight
Valkyrie Fireball Wizard The Log Mega Knight
Fireball Wizard
Goblin Cage Mega Knight Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Mega Knight Goblin Cage The Log
Goblin Cage Mega Knight
Fireball Goblin Cage The Log Mega Knight
Wizard Mega Knight Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Mega Knight Wizard The Log
Goblin Cage Valkyrie Wizard The Log Fireball Mega Knight
Goblin Cage
Valkyrie Wizard Mega Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Goblin Cage
Fireball Valkyrie Wizard The Log Mega Knight
Mega Knight Goblin Cage Valkyrie The Log
Valkyrie Mega Knight Fireball Goblin Cage The Log
Goblin Cage Valkyrie Mega Knight
Fireball Wizard
Fireball Goblin Cage Valkyrie
Mega Knight Goblin Cage Valkyrie
Goblin Cage Mega Knight Fireball Valkyrie The Log
Goblin Cage
Mega Knight Goblin Cage Valkyrie
Mega Knight Fireball Goblin Cage Valkyrie The Log
Mega Knight Fireball Goblin Cage Valkyrie Wizard
Wizard Fireball Goblin Cage Valkyrie Mega Knight
Fireball Goblin Cage Valkyrie The Log
Valkyrie Mega Knight Fireball Goblin Cage Wizard The Log
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log Mega Knight
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Valkyrie Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball
Fireball Wizard
The Log Fireball
Fireball Valkyrie Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: