My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Balloon Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Graveyard
Giant Snowball
Witch Balloon Inferno Dragon Graveyard
Zap
Witch Balloon Inferno Dragon Graveyard
Barbarian Barrel
Goblin Cage Witch Electro Wizard Graveyard
The Log
Goblin Cage Witch Graveyard
Earthquake
Goblin Cage Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Goblin Cage Witch Balloon Electro Wizard Inferno Dragon Graveyard
Fireball
Goblin Cage Witch Balloon Electro Wizard Inferno Dragon
Poison
Goblin Cage Witch Balloon Electro Wizard Graveyard
Lightning
Goblin Cage Witch Balloon Electro Wizard Inferno Dragon
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Goblin Cage Electro Wizard Inferno Dragon Witch Balloon Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Goblin Cage Electro Wizard Inferno Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem Graveyard Electro Wizard
Goblin Cage
Witch Balloon Golem Graveyard
Witch
Goblin Cage Golem Graveyard
Balloon
Goblin Cage Golem Electro Wizard Graveyard
Golem
Fireball Goblin Cage Witch Balloon Electro Wizard Graveyard
Electro Wizard
Graveyard Fireball Balloon Golem
Inferno Dragon
Graveyard
Fireball Electro Wizard Goblin Cage Witch Balloon Golem

Defense Synergies 0 7

Fireball
Goblin Cage Electro Wizard
Goblin Cage
Fireball Witch Electro Wizard Inferno Dragon
Witch
Goblin Cage Electro Wizard
Balloon
Golem
Electro Wizard
Fireball Goblin Cage Witch Inferno Dragon
Inferno Dragon
Goblin Cage Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Electro Wizard
Inferno Dragon Goblin Cage Witch Electro Wizard
Goblin Cage Witch Electro Wizard Inferno Dragon
Goblin Cage Witch Inferno Dragon Electro Wizard
Fireball Goblin Cage
Fireball Electro Wizard
Electro Wizard Inferno Dragon Fireball Goblin Cage Witch
Fireball Goblin Cage Electro Wizard
Witch Inferno Dragon Goblin Cage
Electro Wizard
Witch Electro Wizard Fireball
Inferno Dragon Fireball Witch Electro Wizard
Goblin Cage Fireball Witch Electro Wizard
Fireball Goblin Cage Witch Electro Wizard
Inferno Dragon Goblin Cage Electro Wizard
Fireball Goblin Cage Electro Wizard Inferno Dragon
Fireball Goblin Cage Witch Electro Wizard
Fireball Goblin Cage Witch Electro Wizard
Goblin Cage Witch Fireball Electro Wizard Inferno Dragon
Goblin Cage Electro Wizard Inferno Dragon
Fireball Witch Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Witch Electro Wizard
Fireball Electro Wizard Inferno Dragon
Goblin Cage Witch Electro Wizard
Fireball Goblin Cage Electro Wizard
Goblin Cage Witch Inferno Dragon
Fireball Witch Electro Wizard
Fireball Goblin Cage Witch Electro Wizard
Goblin Cage Inferno Dragon
Goblin Cage Electro Wizard Fireball Witch Inferno Dragon
Witch Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Witch
Fireball Goblin Cage Electro Wizard
Fireball Goblin Cage Witch
Fireball Goblin Cage Witch
Witch Electro Wizard Fireball Goblin Cage Inferno Dragon
Fireball Goblin Cage Witch Electro Wizard Inferno Dragon
Fireball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Inferno Dragon
Fireball

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