My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Goblin Drill
Barbarian Barrel
Goblin Drill Royal Ghost Electro Wizard Magic Archer
The Log
Goblin Drill
Earthquake
Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Goblin Drill P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Goblin Drill Electro Wizard Magic Archer
Poison
Goblin Drill Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Fireball Goblin Drill Electro Wizard Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Fireball Goblin Drill

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Drill The Log Electro Wizard Magic Archer Golden Knight
Goblin Drill
Fireball The Log Royal Ghost Golden Knight
P.E.K.K.A
Electro Wizard Magic Archer The Log
The Log
Fireball Goblin Drill P.E.K.K.A Magic Archer
Royal Ghost
Goblin Drill Electro Wizard Magic Archer Golden Knight
Electro Wizard
P.E.K.K.A Fireball Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Fireball The Log Royal Ghost Electro Wizard Golden Knight
Golden Knight
Fireball Goblin Drill Royal Ghost Magic Archer

Defense Synergies 2 13

Fireball
The Log Goblin Drill Electro Wizard Golden Knight
Goblin Drill
Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Goblin Drill Royal Ghost Electro Wizard Magic Archer Golden Knight
Royal Ghost
The Log Electro Wizard
Electro Wizard
Fireball Goblin Drill P.E.K.K.A The Log Royal Ghost Magic Archer
Magic Archer
Goblin Drill The Log Electro Wizard
Golden Knight
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Goblin Drill The Log Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard Fireball Magic Archer
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Goblin Drill
Royal Ghost Electro Wizard
Electro Wizard Fireball Goblin Drill The Log Royal Ghost Magic Archer
Fireball Electro Wizard Magic Archer
Goblin Drill P.E.K.K.A Fireball The Log Electro Wizard
Fireball Goblin Drill P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Goblin Drill Electro Wizard
Fireball Goblin Drill P.E.K.K.A The Log Electro Wizard
Fireball Goblin Drill P.E.K.K.A Electro Wizard
Fireball Goblin Drill The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
Goblin Drill The Log Fireball Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Goblin Drill Electro Wizard
Royal Ghost Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard The Log Royal Ghost Magic Archer
P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Goblin Drill
Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log Magic Archer
P.E.K.K.A Goblin Drill
P.E.K.K.A Golden Knight
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Golden Knight
Fireball Magic Archer
Electro Wizard Fireball Goblin Drill P.E.K.K.A The Log Magic Archer Golden Knight
Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Goblin Drill The Log Royal Ghost Golden Knight
Fireball The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
Fireball Goblin Drill The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Golden Knight
Fireball Electro Wizard
Fireball The Log Electro Wizard Magic Archer Golden Knight
Fireball Magic Archer
Fireball The Log Magic Archer Golden Knight
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Goblin Drill The Log Magic Archer Golden Knight
Magic Archer Fireball The Log
Fireball
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer Golden Knight
Fireball The Log Magic Archer
Fireball
The Log
Fireball Goblin Drill The Log
The Log Fireball Magic Archer
Fireball The Log Royal Ghost Electro Wizard Magic Archer Golden Knight
Fireball The Log Magic Archer Golden Knight
Fireball The Log Magic Archer Golden Knight
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard Magic Archer Golden Knight
Fireball Electro Wizard Magic Archer
Fireball The Log Royal Ghost Electro Wizard Magic Archer Golden Knight

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