My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Royal Ghost Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Guards Baby Dragon Graveyard
Zap
Guards Graveyard
Barbarian Barrel
Guards Royal Ghost Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Guards Baby Dragon Royal Ghost Graveyard
Fireball
Baby Dragon
Poison
Guards Graveyard
Lightning
Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Royal Ghost Fireball Baby Dragon Graveyard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Guards Royal Ghost Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Fireball Baby Dragon Royal Ghost Mega Knight
Fireball
Graveyard Giant Snowball Baby Dragon Mega Knight
Guards
Graveyard
Baby Dragon
Graveyard Giant Snowball Fireball Mega Knight
Royal Ghost
Giant Snowball Mega Knight
Graveyard
Giant Snowball Fireball Baby Dragon Guards Mega Knight
Mega Knight
Giant Snowball Fireball Baby Dragon Royal Ghost Graveyard
Goblinstein

Defense Synergies 1 7

Giant Snowball
Mega Knight Guards Baby Dragon Royal Ghost
Fireball
Mega Knight
Guards
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Guards Mega Knight
Royal Ghost
Giant Snowball Mega Knight
Graveyard
Mega Knight
Giant Snowball Fireball Baby Dragon Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Mega Knight
Mega Knight Giant Snowball
Guards Mega Knight
Fireball Mega Knight
Fireball Giant Snowball Guards Baby Dragon Royal Ghost Mega Knight
Giant Snowball Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Guards Giant Snowball Royal Ghost Mega Knight
Guards Giant Snowball Fireball Baby Dragon Royal Ghost Mega Knight
Giant Snowball Fireball Baby Dragon
Mega Knight Giant Snowball Fireball Guards
Fireball Mega Knight Giant Snowball Guards Baby Dragon Royal Ghost
Mega Knight
Giant Snowball Fireball Mega Knight
Mega Knight Fireball
Fireball Mega Knight Giant Snowball Guards Baby Dragon Royal Ghost
Giant Snowball Baby Dragon Fireball Guards Royal Ghost Mega Knight
Royal Ghost Mega Knight Giant Snowball Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Snowball Fireball Royal Ghost
Fireball Giant Snowball Baby Dragon Royal Ghost Mega Knight
Guards Mega Knight
Guards Mega Knight Fireball
Guards Mega Knight
Fireball Giant Snowball Baby Dragon
Guards Fireball
Mega Knight
Mega Knight Giant Snowball Fireball Baby Dragon
Guards
Mega Knight Guards
Mega Knight Giant Snowball Fireball Guards
Mega Knight Fireball Guards
Fireball Baby Dragon Mega Knight
Guards Fireball Baby Dragon
Mega Knight Giant Snowball Fireball Baby Dragon Royal Ghost
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon Royal Ghost
Fireball Giant Snowball Baby Dragon Royal Ghost
Fireball Baby Dragon
Fireball Guards
Fireball Giant Snowball Baby Dragon Mega Knight
Fireball Giant Snowball Baby Dragon
Baby Dragon
Fireball Giant Snowball Baby Dragon
Fireball Giant Snowball
Giant Snowball Fireball Guards
Fireball
Fireball Giant Snowball Baby Dragon
Giant Snowball Fireball Baby Dragon
Fireball Baby Dragon
Giant Snowball Fireball Baby Dragon
Giant Snowball Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball Baby Dragon Mega Knight
Giant Snowball Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball Baby Dragon
Giant Snowball Fireball Baby Dragon Mega Knight
Fireball Giant Snowball Baby Dragon Royal Ghost
Fireball Giant Snowball Baby Dragon Mega Knight
Fireball Baby Dragon
Giant Snowball Fireball Baby Dragon
Giant Snowball Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight
Giant Snowball Fireball
Mega Knight
Giant Snowball Fireball
Fireball Guards
Fireball Giant Snowball Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Giant Snowball Fireball Baby Dragon
Giant Snowball Fireball
Mega Knight
Giant Snowball Fireball Guards Baby Dragon
Giant Snowball Fireball
Giant Snowball Fireball Baby Dragon Royal Ghost Mega Knight
Fireball Mega Knight

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