My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers Skeleton Army
Giant Snowball
Hog Rider Royal Hogs Wall Breakers Skeleton Army
Zap
Royal Hogs Wall Breakers Skeleton Army
Barbarian Barrel
Bomb Tower Royal Hogs Wall Breakers Skeleton Army
The Log
Hog Rider Royal Hogs Wall Breakers Skeleton Army
Earthquake
Bomb Tower Hog Rider Royal Hogs Skeleton Army
Arrows
Royal Hogs Wall Breakers Skeleton Army
Royal Delivery
Hog Rider Royal Hogs Wall Breakers Skeleton Army Mother Witch
Fireball
Bomb Tower Hog Rider Royal Hogs Wall Breakers Skeleton Army Mother Witch
Poison
Bomb Tower Royal Hogs Skeleton Army Mother Witch
Lightning
Bomb Tower Mother Witch
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Tornado Fireball Bomb Tower Hog Rider Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Skeleton Army Tornado Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Royal Hogs Wall Breakers
Bomb Tower
Hog Rider
Fireball Tornado Mother Witch
Royal Hogs
Mother Witch Fireball
Wall Breakers
Fireball
Skeleton Army
Tornado
Fireball Hog Rider
Mother Witch
Royal Hogs Hog Rider

Defense Synergies 2 3

Fireball
Tornado Bomb Tower
Bomb Tower
Tornado Fireball Skeleton Army
Hog Rider
Royal Hogs
Wall Breakers
Skeleton Army
Bomb Tower
Tornado
Fireball Bomb Tower Mother Witch
Mother Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bomb Tower Skeleton Army
Bomb Tower Skeleton Army Tornado
Bomb Tower Skeleton Army
Fireball Bomb Tower Skeleton Army Tornado
Fireball Skeleton Army Tornado Bomb Tower Mother Witch
Tornado Fireball Bomb Tower
Fireball Bomb Tower
Bomb Tower Skeleton Army Tornado
Skeleton Army Tornado
Skeleton Army Mother Witch Fireball Bomb Tower Tornado
Fireball Tornado
Bomb Tower Skeleton Army Fireball
Fireball Bomb Tower Skeleton Army Tornado
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Tornado Fireball
Bomb Tower Fireball Skeleton Army Tornado
Fireball Bomb Tower Skeleton Army Tornado
Bomb Tower Tornado Fireball Mother Witch
Bomb Tower Tornado
Skeleton Army Fireball Bomb Tower Mother Witch
Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Bomb Tower
Skeleton Army Bomb Tower
Skeleton Army Fireball Tornado
Skeleton Army
Fireball Mother Witch Bomb Tower Tornado
Skeleton Army Fireball Bomb Tower
Bomb Tower Skeleton Army
Fireball Bomb Tower Skeleton Army Tornado
Skeleton Army
Bomb Tower
Skeleton Army Fireball Tornado
Skeleton Army Fireball Bomb Tower
Fireball Bomb Tower Skeleton Army
Skeleton Army Fireball Bomb Tower Tornado
Fireball Bomb Tower Mother Witch
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Mother Witch Tornado
Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Fireball
Fireball Tornado Mother Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Mother Witch Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Mother Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Skeleton Army
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball

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