My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Electro Spirit Inferno Tower Ice Wizard Royal Ghost Electro Wizard
The Log
Electro Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Hog Rider Ice Wizard Royal Ghost Electro Wizard
Fireball
Hog Rider Inferno Tower Ice Wizard Electro Wizard
Poison
Inferno Tower Ice Wizard Electro Wizard
Lightning
Inferno Tower Ice Wizard Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Ice Wizard Royal Ghost Fireball Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Ice Wizard Royal Ghost

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Fireball
Hog Rider Electro Spirit The Log Electro Wizard
Hog Rider
Fireball The Log Electro Spirit Electro Wizard
Inferno Tower
The Log
Hog Rider Fireball
Ice Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Fireball Hog Rider Royal Ghost

Defense Synergies 3 11

Electro Spirit
The Log Electro Wizard
Fireball
The Log Inferno Tower Ice Wizard Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Fireball Ice Wizard Royal Ghost
The Log
Fireball Inferno Tower Electro Spirit Ice Wizard Royal Ghost Electro Wizard
Ice Wizard
Fireball Inferno Tower The Log
Royal Ghost
Inferno Tower The Log Electro Wizard
Electro Wizard
Inferno Tower Electro Spirit Fireball The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard
Inferno Tower The Log Ice Wizard Electro Wizard
Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log Electro Spirit Ice Wizard Royal Ghost Electro Wizard
Inferno Tower Electro Wizard Electro Spirit Fireball Ice Wizard
Electro Spirit Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Ice Wizard
Inferno Tower Ice Wizard Royal Ghost Electro Wizard
Ice Wizard Electro Wizard Electro Spirit Fireball The Log Royal Ghost
Inferno Tower Fireball Ice Wizard Electro Wizard
Inferno Tower Fireball The Log Ice Wizard Electro Wizard
Fireball Electro Spirit The Log Royal Ghost Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Fireball Inferno Tower Electro Wizard
Fireball Electro Spirit The Log Ice Wizard Royal Ghost Electro Wizard
The Log Electro Spirit Fireball Ice Wizard Royal Ghost Electro Wizard
Inferno Tower Electro Wizard
Royal Ghost Electro Spirit Fireball The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Royal Ghost Electro Wizard
Fireball Electro Wizard The Log Royal Ghost
Inferno Tower The Log Electro Wizard
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower
Fireball Electro Spirit Ice Wizard Electro Wizard
Fireball Inferno Tower Ice Wizard Electro Wizard
Inferno Tower
Electro Wizard Electro Spirit Fireball Inferno Tower The Log
Inferno Tower
Inferno Tower
Fireball The Log Electro Wizard
Fireball Inferno Tower
Fireball
Inferno Tower Electro Wizard Electro Spirit Fireball The Log
Electro Spirit Fireball Inferno Tower The Log Ice Wizard Royal Ghost Electro Wizard
Electro Spirit Fireball Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Ice Wizard Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Fireball Ice Wizard
Fireball The Log Ice Wizard Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard Electro Wizard
Electro Wizard Electro Spirit Fireball
Fireball
Fireball The Log
Electro Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Electro Spirit Fireball
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Electro Spirit Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Royal Ghost Electro Wizard
Fireball

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