My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Flying Machine Hog Rider
Zap
Bats Flying Machine
Barbarian Barrel
Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats Flying Machine
Royal Delivery
Bats Flying Machine Hog Rider Electro Wizard
Fireball
Flying Machine Hog Rider Electro Wizard
Poison
Bats Flying Machine Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Fireball Flying Machine Hog Rider Electro Wizard Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Fireball Flying Machine

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Flying Machine Rage
Fireball
Hog Rider Electro Wizard Mega Knight
Flying Machine
Bats Hog Rider Mega Knight
Hog Rider
Bats Fireball Rage Flying Machine Electro Wizard Mega Knight
Rage
Hog Rider Bats Electro Wizard Goblin Machine
Electro Wizard
Fireball Hog Rider Rage Mega Knight
Goblin Machine
Rage
Mega Knight
Bats Fireball Flying Machine Hog Rider Electro Wizard

Defense Synergies 0 7

Bats
Electro Wizard Mega Knight
Fireball
Electro Wizard Mega Knight
Flying Machine
Electro Wizard Mega Knight
Hog Rider
Rage
Electro Wizard
Bats Fireball Flying Machine Mega Knight
Goblin Machine
Mega Knight
Bats Fireball Flying Machine Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Electro Wizard
Bats Flying Machine Electro Wizard Mega Knight
Mega Knight Bats Electro Wizard
Bats Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Bats Flying Machine Electro Wizard Mega Knight
Bats Electro Wizard Fireball Flying Machine
Fireball Flying Machine Electro Wizard Mega Knight
Electro Wizard Mega Knight
Bats Electro Wizard Fireball Flying Machine Mega Knight
Bats Fireball Flying Machine Electro Wizard
Mega Knight Bats Fireball Flying Machine Electro Wizard
Fireball Mega Knight Bats Electro Wizard
Electro Wizard Mega Knight
Fireball Electro Wizard Mega Knight
Mega Knight Bats Fireball Electro Wizard
Fireball Mega Knight Bats Flying Machine Electro Wizard
Bats Fireball Flying Machine Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Fireball Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Flying Machine Mega Knight
Mega Knight Bats Electro Wizard
Mega Knight Bats Fireball Electro Wizard
Mega Knight
Fireball Bats Flying Machine Electro Wizard
Bats Fireball Flying Machine Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Fireball Flying Machine
Mega Knight Bats Flying Machine
Mega Knight Fireball Electro Wizard
Mega Knight Fireball
Fireball Flying Machine Mega Knight
Electro Wizard Bats Fireball Flying Machine
Bats Mega Knight Fireball Flying Machine Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Fireball Flying Machine
Fireball Mega Knight
Fireball Bats Flying Machine Goblin Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Bats Fireball Electro Wizard
Fireball Flying Machine Electro Wizard Goblin Machine
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Mega Knight
Fireball
Bats
Fireball Flying Machine Electro Wizard Goblin Machine Mega Knight
Fireball Flying Machine Goblin Machine Mega Knight
Fireball Mega Knight
Fireball
Fireball Flying Machine
Fireball Goblin Machine Mega Knight
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Mega Knight
Fireball
Bats Fireball Flying Machine Electro Wizard
Electro Wizard Bats Fireball Flying Machine
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Bats Fireball Flying Machine
Fireball Flying Machine Electro Wizard
Fireball
Fireball Flying Machine Electro Wizard Mega Knight
Fireball Flying Machine
Fireball
Flying Machine Mega Knight
Bats Fireball Flying Machine Electro Wizard
Bats Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard Mega Knight
Fireball Mega Knight

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