My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Wizard Executioner
The Log
Firecracker Elixir Golem Hog Rider
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Hog Rider Wizard Executioner P.E.K.K.A
Fireball
Firecracker Elixir Golem Hog Rider Wizard Executioner
Poison
Firecracker Elixir Golem Wizard Executioner
Lightning
Wizard Executioner
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Fireball Hog Rider Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Elixir Golem Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider P.E.K.K.A
Elixir Golem
Firecracker Rage Fireball Hog Rider Wizard Executioner
Fireball
Hog Rider Elixir Golem
Hog Rider
Firecracker Fireball Rage Elixir Golem Wizard Executioner
Wizard
Elixir Golem Hog Rider Rage P.E.K.K.A
Rage
Elixir Golem Hog Rider Wizard
Executioner
Elixir Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Wizard Executioner

Defense Synergies 0 2

Firecracker
P.E.K.K.A
Elixir Golem
Fireball
Hog Rider
Wizard
P.E.K.K.A
Rage
Executioner
P.E.K.K.A
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Executioner
P.E.K.K.A Firecracker Executioner
P.E.K.K.A Executioner
P.E.K.K.A Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Executioner
Firecracker Fireball Wizard Executioner
Fireball P.E.K.K.A
P.E.K.K.A
Firecracker
Executioner Firecracker Fireball Wizard
Executioner Firecracker Fireball Wizard
P.E.K.K.A Fireball Wizard
Fireball Wizard Executioner Firecracker P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Firecracker Fireball Executioner P.E.K.K.A
Fireball Firecracker Wizard Executioner
Wizard Executioner Firecracker Fireball
P.E.K.K.A
Wizard Firecracker Fireball Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Firecracker Wizard Executioner
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Executioner
Firecracker Fireball Wizard Executioner
P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Firecracker Fireball
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Fireball Wizard Executioner
Wizard Firecracker Fireball Executioner
Firecracker Fireball Executioner P.E.K.K.A
Executioner Firecracker Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Executioner
Fireball
Firecracker Fireball
Fireball Wizard Executioner Firecracker
Firecracker Fireball Wizard Executioner
Firecracker Wizard Executioner
Fireball Firecracker Wizard Executioner
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Executioner
Firecracker Fireball Wizard Executioner
Fireball
Firecracker Fireball Wizard Executioner
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard Executioner
Firecracker Fireball Wizard Executioner
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard Executioner
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Fireball
Fireball Firecracker Wizard Executioner
Fireball
Fireball Firecracker Wizard Executioner
Firecracker Fireball Wizard Executioner
Fireball
Firecracker Executioner P.E.K.K.A
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner
P.E.K.K.A
Fireball Firecracker Wizard

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