My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Balloon Miner
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Balloon Miner Electro Wizard
Fireball
Inferno Tower Balloon Electro Wizard
Poison
Bats Inferno Tower Balloon Electro Wizard
Lightning
Inferno Tower Balloon Electro Wizard
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Inferno Tower Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Royal Delivery Miner Fireball Electro Wizard Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Royal Delivery Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Rage
Royal Delivery
Fireball
Miner Electro Wizard
Inferno Tower
Rage
Balloon Bats Electro Wizard
Balloon
Bats Rage Miner Electro Wizard
Miner
Bats Balloon Fireball Electro Wizard
Electro Wizard
Fireball Rage Balloon Miner

Defense Synergies 3 7

Bats
Royal Delivery Inferno Tower Electro Wizard
Royal Delivery
Inferno Tower Electro Wizard Bats Fireball
Fireball
Royal Delivery Inferno Tower Miner Electro Wizard
Inferno Tower
Royal Delivery Electro Wizard Bats Fireball
Rage
Balloon
Miner
Fireball
Electro Wizard
Royal Delivery Inferno Tower Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard
Inferno Tower Bats Royal Delivery Electro Wizard
Inferno Tower Bats Royal Delivery Electro Wizard
Inferno Tower Bats Electro Wizard
Royal Delivery Fireball
Royal Delivery Fireball Bats Electro Wizard
Bats Inferno Tower Electro Wizard Royal Delivery Fireball
Fireball Inferno Tower Electro Wizard
Inferno Tower
Royal Delivery Inferno Tower Miner Electro Wizard
Bats Electro Wizard Royal Delivery Fireball
Inferno Tower Bats Royal Delivery Fireball Electro Wizard
Inferno Tower Bats Royal Delivery Fireball Electro Wizard
Fireball Bats Royal Delivery Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Royal Delivery Fireball Electro Wizard
Bats Royal Delivery Fireball Inferno Tower Electro Wizard
Royal Delivery Fireball Bats Electro Wizard
Royal Delivery Bats Fireball Electro Wizard
Inferno Tower Electro Wizard
Bats Royal Delivery Fireball Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball Inferno Tower Electro Wizard
Royal Delivery Fireball Electro Wizard Miner
Royal Delivery Bats Inferno Tower Electro Wizard
Bats Royal Delivery Fireball Inferno Tower Electro Wizard
Inferno Tower Royal Delivery
Royal Delivery Fireball Bats Electro Wizard
Royal Delivery Bats Fireball Inferno Tower Electro Wizard
Inferno Tower Royal Delivery
Royal Delivery Electro Wizard Bats Fireball Inferno Tower
Inferno Tower Royal Delivery
Bats Inferno Tower
Royal Delivery Fireball Electro Wizard
Royal Delivery Fireball Inferno Tower
Fireball
Inferno Tower Electro Wizard Bats Royal Delivery Fireball
Bats Royal Delivery Fireball Inferno Tower Electro Wizard
Royal Delivery Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner Electro Wizard
Fireball Miner
Fireball
Fireball
Fireball Bats
Fireball
Fireball Miner
Bats Fireball Electro Wizard
Miner Fireball Electro Wizard
Fireball
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball Electro Wizard
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball Miner Electro Wizard
Fireball Miner
Fireball Miner
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball Miner
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball
Fireball Electro Wizard
Fireball
Fireball Miner Electro Wizard
Fireball
Fireball
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Miner Electro Wizard
Fireball

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