My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Sparky Skeleton King
Giant Snowball
Fisherman Skeleton King
Zap
Inferno Tower Fisherman Sparky Skeleton King
Barbarian Barrel
Inferno Tower Sparky Skeleton King
The Log
Fisherman Sparky Skeleton King
Earthquake
Inferno Tower Skeleton King
Arrows
Skeleton King
Royal Delivery
Fisherman Sparky Skeleton King
Fireball
Inferno Tower Fisherman Sparky Skeleton King
Poison
Inferno Tower Fisherman Sparky Skeleton King
Lightning
Inferno Tower Fisherman Sparky Skeleton King
Rocket
Inferno Tower Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Freeze The Log Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Fireball Freeze Skeleton King Inferno Tower Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Fisherman Fireball Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze The Log Sparky Skeleton King
Inferno Tower
Rocket
Freeze
Fireball
The Log
Fireball Fisherman Sparky
Fisherman
The Log Sparky
Sparky
Fireball The Log Fisherman
Skeleton King
Fireball

Defense Synergies 2 9

Fireball
The Log Inferno Tower Freeze
Inferno Tower
The Log Fireball Fisherman Skeleton King
Rocket
The Log
Freeze
Fireball Sparky
The Log
Fireball Inferno Tower Rocket Fisherman Sparky
Fisherman
Inferno Tower The Log Skeleton King
Sparky
Freeze The Log
Skeleton King
Inferno Tower Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower The Log Sparky
Inferno Tower Sparky The Log Fisherman
Inferno Tower Rocket Fisherman Sparky Freeze
Inferno Tower Sparky Fisherman Skeleton King
Fireball Rocket The Log Sparky
Fireball Freeze The Log
Inferno Tower Rocket Fireball Freeze
Rocket Fireball Inferno Tower The Log Sparky
Inferno Tower Sparky Fisherman Skeleton King
Inferno Tower Fisherman Sparky
Fireball Freeze The Log Fisherman Skeleton King
Inferno Tower Fireball
Inferno Tower Sparky Fireball Rocket Freeze The Log
Fireball Rocket Sparky Freeze The Log Skeleton King
Inferno Tower Sparky Skeleton King
Inferno Tower Rocket Fireball Freeze The Log Fisherman Sparky
Sparky Fireball Inferno Tower Fisherman
Fireball The Log Fisherman
Freeze The Log Fireball Fisherman
Sparky Inferno Tower Fisherman
Fireball The Log Fisherman Sparky
Inferno Tower Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Fisherman Sparky
Fireball Rocket The Log Fisherman
Inferno Tower Rocket The Log Fisherman Sparky
Rocket Fireball Inferno Tower The Log Fisherman Sparky
Inferno Tower Fisherman Sparky
Fireball Rocket Freeze
Rocket Sparky Fireball Inferno Tower
Inferno Tower Fisherman Sparky
Rocket Freeze Fireball Inferno Tower The Log Sparky
Inferno Tower Sparky
Inferno Tower Sparky
Rocket Fireball The Log
Rocket Fireball Inferno Tower Sparky Skeleton King
Fireball Sparky
Inferno Tower Sparky Fireball Rocket Freeze The Log Fisherman Skeleton King
Fireball Inferno Tower Freeze The Log Sparky Skeleton King
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Freeze The Log Sparky
Fireball The Log Fisherman
Rocket Fireball The Log Sparky
Fireball Rocket Freeze The Log Sparky
Fireball Rocket The Log Sparky
Fireball Rocket Freeze
The Log Sparky
Fireball The Log Freeze
Fireball The Log Fisherman
Rocket Fireball Fisherman Sparky
Rocket Fireball The Log Fisherman Sparky
Fireball Rocket
Rocket Fireball The Log Fisherman Sparky
Fireball Rocket Freeze Fisherman
Fireball The Log Fisherman Sparky
Rocket Fireball The Log Sparky
Fireball Rocket The Log Sparky
Fireball Rocket Freeze Sparky
Rocket Fisherman Sparky
Rocket Fireball The Log Fisherman Sparky
Rocket Fireball The Log
Rocket Fireball The Log Sparky
Rocket Fireball
Rocket The Log Fisherman Sparky
Rocket Fireball The Log
Freeze The Log Fireball Sparky
Fisherman
Fireball The Log Fisherman Sparky
Fireball The Log Fisherman Sparky
Fireball Rocket The Log Fisherman Sparky
Fireball Sparky
Rocket Fireball Freeze
Fireball Sparky
Fireball Rocket The Log Sparky
Rocket Fireball Freeze Sparky
Sparky
Rocket Fireball The Log Sparky
Fireball Rocket Freeze
Fireball Rocket
Freeze
The Log Fireball
Fireball Rocket Sparky
The Log Fireball Skeleton King
Rocket Fireball Sparky
Sparky
Fireball Rocket Freeze The Log Sparky Skeleton King
Fireball Rocket
Fireball Rocket Freeze The Log Sparky
Sparky
Fireball Rocket Sparky
Fisherman

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