My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army
Fireball
Inferno Tower Goblin Barrel Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Skeleton Army Fireball Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Barrel Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror The Log Mega Knight
Inferno Tower
Rocket
Mirror
Mirror
Fireball Goblin Barrel The Log Rocket Skeleton Army
Goblin Barrel
Mirror Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
The Log
Mirror Fireball Mega Knight
Mega Knight
Fireball Goblin Barrel The Log

Defense Synergies 5 9

Fireball
Mirror The Log Inferno Tower Mega Knight
Inferno Tower
Skeleton Army The Log Fireball Mirror Mega Knight
Rocket
The Log
Mirror
Fireball Skeleton Army Inferno Tower The Log Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Mirror The Log
The Log
Fireball Inferno Tower Rocket Mirror Skeleton Army Mega Knight
Mega Knight
Fireball Inferno Tower Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower The Log
Inferno Tower Skeleton Army The Log Mega Knight
Inferno Tower Rocket Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight
Fireball Rocket Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Mega Knight
Inferno Tower Rocket Fireball
Rocket Fireball Inferno Tower The Log Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Skeleton Army Fireball The Log Mega Knight
Inferno Tower Fireball
Inferno Tower Skeleton Army Mega Knight Fireball Rocket The Log
Fireball Rocket Skeleton Army Mega Knight The Log
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Rocket Skeleton Army Fireball The Log Mega Knight
Mega Knight Fireball Inferno Tower Skeleton Army
Fireball Mega Knight Skeleton Army The Log
The Log Fireball Mega Knight
Inferno Tower
Skeleton Army Mega Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Inferno Tower
Fireball Rocket The Log Mega Knight
Skeleton Army Mega Knight Inferno Tower Rocket The Log
Rocket Skeleton Army Mega Knight Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Mega Knight
Fireball Rocket
Rocket Skeleton Army Fireball Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Rocket Mega Knight Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Rocket Skeleton Army Mega Knight Fireball The Log
Rocket Skeleton Army Mega Knight Fireball Inferno Tower
Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Fireball Rocket The Log
Mega Knight Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket The Log Mega Knight
Fireball Rocket
The Log
Fireball The Log
Fireball The Log
Rocket Fireball
Rocket Fireball The Log
Fireball Rocket
Rocket Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log Mega Knight
Fireball Rocket
Rocket
Rocket Fireball The Log Mega Knight
Rocket Fireball The Log Mega Knight
Rocket Fireball The Log Mega Knight
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
The Log Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball Rocket The Log
Fireball
Rocket Fireball
Fireball
Fireball Rocket The Log Mega Knight
Rocket Fireball
Mega Knight
Rocket Fireball The Log
Fireball Rocket Skeleton Army
Fireball Rocket
The Log Fireball
Fireball Rocket Mega Knight
The Log Fireball
Rocket Fireball
Mega Knight
Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log Mega Knight
Fireball Rocket Mega Knight

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