My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse
Giant Snowball
Royal Hogs Goblin Curse
Zap
Inferno Tower Royal Hogs Goblin Curse
Barbarian Barrel
Inferno Tower Royal Hogs Goblin Curse
The Log
Royal Hogs Goblin Curse
Earthquake
Inferno Tower Royal Hogs
Arrows
Royal Hogs Goblin Curse
Royal Delivery
Royal Hogs
Fireball
Inferno Tower Royal Hogs
Poison
Inferno Tower Royal Hogs Goblin Curse
Lightning
Inferno Tower Goblinstein
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Curse Rage Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Fireball Freeze Inferno Tower Royal Hogs Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Rage Fireball Freeze

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs Goblin Curse Freeze Mega Knight
Inferno Tower
Royal Hogs
Fireball Mega Knight
Goblin Curse
Fireball
Rage
Freeze
Fireball
Mega Knight
Fireball Royal Hogs
Goblinstein

Defense Synergies 0 5

Fireball
Inferno Tower Freeze Mega Knight
Inferno Tower
Fireball Mega Knight
Royal Hogs
Goblin Curse
Rage
Freeze
Fireball Mega Knight
Mega Knight
Fireball Inferno Tower Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Inferno Tower Goblin Curse Mega Knight
Inferno Tower Mega Knight Goblin Curse Freeze
Inferno Tower Goblin Curse Mega Knight
Fireball Mega Knight
Fireball Freeze Mega Knight
Inferno Tower Fireball Goblin Curse Freeze
Fireball Inferno Tower Mega Knight
Inferno Tower Goblin Curse
Inferno Tower Mega Knight
Goblin Curse Fireball Freeze Mega Knight
Inferno Tower Fireball Goblin Curse
Inferno Tower Mega Knight Fireball Goblin Curse Freeze
Fireball Mega Knight Goblin Curse Freeze
Inferno Tower Goblin Curse Mega Knight
Inferno Tower Fireball Goblin Curse Freeze Mega Knight
Mega Knight Fireball Inferno Tower
Fireball Mega Knight
Freeze Fireball Goblin Curse Mega Knight
Inferno Tower Goblin Curse
Mega Knight Fireball Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower
Fireball Mega Knight
Mega Knight Inferno Tower
Mega Knight Fireball Inferno Tower
Inferno Tower Goblin Curse Mega Knight
Fireball Goblin Curse Freeze
Fireball Inferno Tower
Inferno Tower Mega Knight Goblin Curse
Freeze Mega Knight Fireball Inferno Tower
Inferno Tower Goblin Curse
Mega Knight Inferno Tower
Mega Knight Fireball
Mega Knight Fireball Inferno Tower Goblin Curse
Fireball Goblin Curse Mega Knight
Inferno Tower Fireball Freeze
Mega Knight Fireball Inferno Tower Goblin Curse Freeze
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Goblin Curse
Fireball
Fireball Freeze
Fireball Goblin Curse Mega Knight
Fireball Goblin Curse Freeze
Fireball Goblin Curse Freeze
Fireball
Fireball
Fireball
Fireball Goblin Curse
Fireball
Fireball Freeze
Fireball
Fireball
Fireball Mega Knight
Fireball Freeze
Fireball Mega Knight
Fireball Goblin Curse Mega Knight
Fireball Mega Knight
Fireball
Fireball
Goblin Curse Freeze Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Goblin Curse
Fireball Goblin Curse
Fireball Freeze
Fireball
Fireball Mega Knight
Fireball Freeze
Mega Knight
Fireball Goblin Curse
Fireball Freeze
Fireball Goblin Curse
Freeze
Fireball
Fireball Mega Knight
Fireball
Fireball
Mega Knight
Fireball Freeze
Fireball
Fireball Freeze Mega Knight
Fireball Mega Knight

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